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> In the early ’90s, when id Software first began publishing games, the games had to be programmed to run efficiently on computers not designed to run them, com
by wheels 2y ago
> In the early ’90s, when id Software first began publishing games, the games had to be programmed to run efficiently on computers not designed to run them, computers meant for word processing, spreadsheet applications, and little else.
That isn't really true. Games were there pretty much for all of the PC era. I was using a computer at the time Doom came out, and there were a bajillion (obviously less graphically sophisticated) games in common circulation, and gaming was a significant and widely accepted part of home computer sales.
- woofcat 2y agoIt is true, games were present but it wasn't in the objectives of the hardware manufacturers to have "better game support" at this time.
- MBCook 2y agoI don’t think the author meant that computers weren’t designed for games, I think they specifically were referring to 3D games. Wolfenstein only worked, as the article pointed out, by significantly constraining the problem. While Doom wasn’t as unconstrained as Quake it enabled a significant amount of complexity compared to Wolfenstein.
- Maxatar 2y agoCan't say I agree. I also remember the late 80s and early 90s and PCs were simply not well equipped to run video games. Home computers that did run video games had special hardware dedicated for it, like the Commodore 64, the MSX, and the ZX Spectrum, but PCs weren't geared for games. In fact, another one of Carmack's contributions to PC gaming was porting Super Mario 3 to the PC and demoing it to Nintendo as a proof of concept for smooth pixel sized scrolling, which was something that PCs were very poor at. His approach was to basically do a graphical diff frame by frame and only render the parts of the screen that changed, whereas all the other home computers I mentioned and even gaming consoles like the NES and Sega Master System had dedicated hardware for scrolling sprites. Nintendo did not go forward with Carmack's proposal, wanting to keep their games exclusive to their own platform, but Carmack and id Software did manage to use that technology to develop Commander Keen. Prior to Commander Keen there were maybe 3-4 PC games that had any kind of pixel scrolling whatsoever and it was fairly limited.
- wheels 2y agoI'm not saying PCs were especially good for games, but that that was one of the main things they were bought and used for, at least at home. Again, we're talking 90s, not 80s. By the 1993, Windows had already won, and a home computer was almost always going to be an x86 running Windows or DOS. Saying they weren't meant for gaming is paramount to saying computer games weren't a thing in that period. We're way past Commodore being relevant by then. That was the era of Lemmings, Prince of Persia, Dune, Sim City, Wolfenstein 3D, Leisuresuit Larry -- plus a bajillion other smaller games. It wasn't the best gaming platform, but it's bonkers to say that computer games weren't really a thing then, or that the designers of computers were blind to that. We're at that point at the era where "multimedia" was a buzz word, and I remember getting CD-ROMS with edutainment stuff that had real video in it -- that was a big deal around then.
- Maxatar 2y agoI think you're now shifting from your original claim that games were always a part of PC sales, which I disagree with, and a cursory review of market share supports my stance, to now focusing on 1993 and beyond. To that end I think the article is fair to point out that DOOM was programmed to run on computers that did not have the kind of hardware support for gaming that many other home computer systems had, and because of that techniques had to be carefully engineered to get such games to run on them. Consider that many of the games you mentioned such as Lemmings, Prince of Persia, and Sim City were not even released on the PC originally and were ported to the PC often times years after their initial release. In 1990 PCs including clones made up only 15% of market share, whereas by 1994 they made up over half of the home computer market share. The 90s were a wild time and a lot of things changed over a small period of time.
- wheels 2y agoI think you read more into my initial point than I was trying to say -- there are two things: - PCs were always used for games (softening that: at least by the 286 era that was already true) - By 1993 PCs were also designed with games in mind But it doesn't follow that PCs were always designed with gaming in mind. They weren't, but since they were always used for that, even if they weren't designed for them, after a decade of such usage, it became a design concern.
- VikingCoder 2y agoThose computers were designed by International Business Machines corporation. The fact that they could run games was great for a lot of us. But they weren't designed to do it.
- wheels 2y agoThat's not really true. The era of IBM designing computers was like the 8086 era. Clones were already dominant by the time the 286 came out, and Doom came out about half a year after the Pentium, or 586. That was very far into the era of "IBM compatible" machines being gaming machines. There's more than a decade gap between "IBM compatible" clones taking over, and Doom coming out.
- galkk 2y agoI wanted to correct you but after fact checking I feel like Nathan Fillion from the meme. Doom and pentium come out at the same time. I guess my xUSSR got the latter much later, as I remember struggling on my 386
- p_l 2y agoPentium arrived at the same time as Doom, but wasn't something you could reliably target as your minimal requirements until Quake, and even then it was controversial a bit.
- justsomehnguy 2y agoYou can always check the prices eg: https://old.reddit.com/r/pcmasterrace/comments/uqk1z9/the_best_gaming_pc_of_1995_when_windows_95_came/ https://old.reddit.com/r/pcmasterrace/comments/uqk1z9/the_be...
- adrian_b 2y agoBut even the clones, until the mid nineties, had at most a SuperVGA video card, which was little better than the annoying IBM VGA video card, which was certainly not designed for games. Also, the clones had nothing better than the PC speaker for audio, even if that could be used very creatively by games like Monkey Island. The PC speaker was most definitely not designed for games. The SoundBlaster cards can be said to have been designed for games, but they were a separate product that could be bought as an add-on for IBM PCs or clones. Only during the second half of the nineties, after Windows 95, IBM PC clones with video cards and audio cards really suitable for games have become common.
- m463 2y agoit's simple: Sprites! even the most hardware-deficient gaming systems had them. The PC didn't. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Famicom (1983), Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. https://en.wikipedia.org/wiki/Sprite_(computer_graphics) https://en.wikipedia.org/wiki/Sprite_(computer_graphics) the pc had: VGA https://en.wikipedia.org/wiki/Video_Graphics_Array https://en.wikipedia.org/wiki/Video_Graphics_Array
- MegaDeKay 2y ago> even the most hardware-deficient gaming systems had them Not quite! The Apple II didn't. Neither did the IIgs nor the Mac.
- m463 2y agoI wouldn't call them gaming systems. still don't :)
- pezezin 2y agoNot only sprites, but also scrolling backgrounds! There is no question that those machines were much more suited for 2D games, at least until the 486 could brute force them. On the other hand, the simple framebuffer of the VGA was much more flexible, and was the better approach for those early 3D games. Mode 13h for the win!