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The entire anime industry is built on labor that is not compensated well, from many sources: This whole substack, but in particular: https://news.animenomics.c
by zdw 2y ago
The entire anime industry is built on labor that is not compensated well, from many sources:
This whole substack, but in particular: https://news.animenomics.com/p/nafca-anime-worker-survey-long-hours-low-pay https://news.animenomics.com/p/nafca-anime-worker-survey-lon...
NHK video: https://www.youtube.com/watch?v=q5AR2X6R4TM https://www.youtube.com/watch?v=q5AR2X6R4TM
From what I can tell, the production does a lot of Hollywood-style accounting where the production companies take most of the profits and most of the actual work is contracted out.
- CuriousCosmic 2y agoAn good video on the subject: https://www.youtube.com/watch?v=BDEIPa9b3OU https://www.youtube.com/watch?v=BDEIPa9b3OU However in this case with Gainax, the failure isn't due to anime production committee style accounting or anything like that. It's entirely because gainax hemorrhaged all their talent to offshoot studios and then gainax has done effectively nothing other than contract work out and milk IP in the ~15-20 years since then.
- Levitz 2y agoI think this happens when people have a dream of doing a specific job. As you mentioned, Hollywood does the same thing, as does the videogame industry in general. One could also look at a certain company which name starts with "T" and ends with "esla". In a way, the work itself turns into part of the compensation so people are willing to have a worse everything else as long as they do the thing.
- kvemkon 2y agoPrevious discussion on HN: Anime is a $25B industry that pays its animators pennies https://news.ycombinator.com/item?id=39074062 https://news.ycombinator.com/item?id=39074062
- JumpCrisscross 2y agoWhat is the distribution bottleneck that keeps artists from self organising?
- rightbyte 2y agoBurning passion?
- bongodongobob 2y agoWhat prevents any group of workers from self organizing?
- whoknowsidont 2y agorent
- JumpCrisscross 2y ago> What prevents any group of workers from self organizing? Some combination of skill, capital and ambition. Running a company is hard, and a specialised skill. Just look at restaurants to see how unevenly distributed administrative skills are.
- rincebrain 2y agoSort of the same problem as game testers. If there are so many people willing to work for pennies _for the sake of working there_ that even a significant fraction of you organizing a stop-work won't make a dent other than a one-off blip if you arrange so much disruption it hiccups production visibly, there's only so much leverage to exert, since you have nothing they can't just source elsewhere.
- imtringued 2y agoWhat I have noticed is that very often the problem with these "fun" jobs isn't that there is limited demand for them on the employer's side, rather the problem is that the profession of a game tester requires game developers. Some of the jobs are more popular than others. If you need two testers for every software developer working on a game and game testing is far more popular than game development, then game testing becomes a sweatshop activity because there aren't enough game developers to absorb all the people willing to become game testers.
- 2y ago
- slillibri 2y agoNot the entire industry. Kyoto Animation, for example, pays its animators a salary rather than the piece rate many houses do. Sadly, they are the exception not the rule.
- Andrex 2y agoAnd sadly, we lost many of them a few years ago.
- segasaturn 2y agoWhen you look at the end credits for a lot of anime series, you'll see many Thai, Vietnamese and Cambodian names credited for animation. Most animation that doesn't come from a "prestige" studio like Kyoto, Ghibli etc. is outsourced to Southeast Asia.