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THE largest gaming platform in the world. Users, sales, number of games, hours played. I challenge you to find one metric where the iPhone isn't number one.
by philistine 2y ago
THE largest gaming platform in the world. Users, sales, number of games, hours played.
I challenge you to find one metric where the iPhone isn't number one.
- talldayo 2y ago> I challenge you to find one metric where the iPhone isn't number one. Enjoyable gaming experiences?
- amlib 2y agoAnd yet most popular games on phones (both ios and android) are complete shit full of predatory practices with appalling gameplay and simple graphics, which barely benefit from those fancy graphics API anyway and could be reworked within weeks to use any other API. I do know apple is trying to push for AAA games on iphone but so far its a small drip on a giant cesspool. If you want actual good games, be it indies, AA or AAA, you go for one of the three consoles, windows or steam deck/linux.
- philistine 2y agoI never said anything about quality ;) However, too often people disregard what’s happening on mobile because the games are so bad, and they shouldn’t because mobile gaming is the growth sector in video games. For example, all the idiotic layoffs are not so idiotic when you consider mobile gaming. Executives at gaming companies want mobile gaming margins on their AAA video games, when the margins are actually much smaller. I don’t agree, but I know the logic.
- guipsp 2y agoNot true on either users, number of games, or hours played. Remember, android exists, and supports vk.
- pjmlp 2y agoOnly since version 10, as required API, it was optional between Android 7 and 10, and unless you are into Samsung or Google Pixel Android phones, good luck.
- philistine 2y agoThe 2022 revenue of gaming on iOS in 2022 was 50 billions, on Android it was 32.2 billions. The large difference in revenue numbers indicate to me that while Android has more devices shipped, there's way less that are used for games than we think. But hey you're right, there are more released games on Android. I was wrong on that one.
- Dylan16807 2y agoWhat happens if we exclude games that could run in a browser canvas with no webgl support? They don't really benefit from the API choice.