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Cool page. There is quite a bit of aliasing on the wireframe. Three.js simply uses the anti-aliasing setting from the getContext call for webgl. The default her
by petermcneeley 2y ago
Cool page. There is quite a bit of aliasing on the wireframe. Three.js simply uses the anti-aliasing setting from the getContext call for webgl. The default here will be 4 samples [1].
I think it would have been best to do a custom super sampling for the wireframe model.
[1]
https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.cc;drc=8ba75c5778d532e95412bdb600385bfd4b15293b;bpv=1;bpt=1;l=938 https://source.chromium.org/chromium/chromium/src/+/main:thi...
- amelius 2y agoMaybe this was the intent, since the original Mac did not do anti-aliasing?
- petermcneeley 2y agoThere is still anti-aliasing its just with so much periodic wireframe you still see edges and patterns.