6 ms·
That's a very appealing aesthetic (possibly because I'm old enough to remember downloading games over a 2400 baud modem!). Very nice work! That video looked gr
by zellyn 2y ago
That's a very appealing aesthetic (possibly because I'm old enough to remember downloading games over a 2400 baud modem!). Very nice work!
That video looked great, and (at least for me) felt very evocative. In the section where the roof was too low, I started feeling claustrophobic and cramped.
Those rock and sandy-floored caverns, and the cavern with boulders (which are gorgeous!) made me think I'd love playing a Myst or LucasArts-style adventure game using this as the renderer. Spelunking through caves, or archeological digs, etc.
Can't wait to see where you take this!
- gsliepen 2y agoImagine a 3D version of Noita with this aesthetic, and perhaps using smoothed particle hydrodynamics to make the falling sand engine scale to 3D.
- Aeolun 2y agoIt’d be really hard to keep track of what is happening in first person, but so totally awesome xD I don’t think it’d make for a very good game though.
- sph 2y ago3D voxel Noita is something I never knew I needed. But the engine would need to be crazy optimised to handle decent sand/fluid voxels in 3D space. It would be a technical achievement in itself.
- Fordec 2y agoOr 3D nethack
- Varriount 2y agoI agree. To me this is very evocative of the pixel-art/retro look, even moreso than the low-poly Doom/Wolfenstein look.
- prox 2y agoIf the author realizes it, he could make the next Valheim hit.
- anthk 2y agoNo polygons in Doom/Wolf3D. The example from Back To Saturn X2 can be played on a software rendered engine with no concept of polygons at all.
- prox 2y agoIsn’t it referred to as 2.5D ?
- anthk 2y agoMore like a bunch of cardboard figures raised extruded and raised up to look 3D. You couldn't stack floors in Doom for instance. 2.5D would be the semi top down games such as most beatem-ups allowing you to roam around instead of just going left/right as the typical platform or action game, or most SNES RPG's.
- underlipton 2y agoIt looks like what those older games felt like.
- abluecloud 2y agocompletely agree with the aesthetics! my issue with it that it looked so good, but the architecture felt wrong. in the part with the low ceiling, it felt like those blocks hanging from the roof were defying physics
- adamredwoods 2y agoWarez on the BBSs. Go Eaglesoft!