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It's going to play poorly when C++ exceptions are thrown/caught.
by tdullien 2y ago
It's going to play poorly when C++ exceptions are thrown/caught.
- felixge 2y agoLooking at the code [1] it seems like the library is actively trying to handle this problem. [1] https://github.com/koute/not-perf/blob/master/nwind/src/local_unwinding.rs https://github.com/koute/not-perf/blob/master/nwind/src/loca...
- kouteiheika 2y agoIt should support C++ exceptions. The trampolines have exception landing pads included to catch and rethrow any exceptions which are thrown through them.