2 ms·
>There are a lot of games exactly like that, but haven't had the person with the viewerbase to boost them up. Nor will they ever. Such as? Just name one so we
by password54321 2y ago
>There are a lot of games exactly like that, but haven't had the person with the viewerbase to boost them up. Nor will they ever.
Such as? Just name one so we can all know. This is your time to help them out no matter how little and there are "a lot" apparently so it shouldn't be hard.
- kipchak 2y agoShout out to All Day Dying. 76 reviews. Also both of Colorgrave's games. One way to look for interesting stuff is SteamDB > 50 reviews and over 80%. For example Wild Dogs, Downpurr and Vetrix look cool.
- fzeroracer 2y agoI mean I already gave you two examples, so here's [1] [2] [3] [4] a few examples of games that haven't had the chance to become popular. [1] https://store.steampowered.com/app/1727180/NeverAwake/ https://store.steampowered.com/app/1727180/NeverAwake/ [2] https://store.steampowered.com/app/1372210/Dap/ https://store.steampowered.com/app/1372210/Dap/ [3] https://store.steampowered.com/app/1400910/Soundodger_2/ https://store.steampowered.com/app/1400910/Soundodger_2/ [4] https://store.steampowered.com/app/1084220/Cavity_Busters/ https://store.steampowered.com/app/1084220/Cavity_Busters/
- programd 2y agoHex of Steel. Turn based hex wargame, very niche but with a fairly large worldwide community into such games. Only the solo developer is doing plays on youtube and twitch. The game has been seeing a slow upward sales trend as the niche wargame community realizes how good it is. If you've played SSI and Avalon Hill hex games as a kid you should get this. https://store.steampowered.com/app/1240630/Hex_of_Steel/ https://store.steampowered.com/app/1240630/Hex_of_Steel/ https://steamdb.info/app/1240630/charts/#max https://steamdb.info/app/1240630/charts/#max
- Jensson 2y agoThat is an indie success, almost 400 reviews for that price is good for a solo developer, he can live well on that as long as he continues to create and sell content for. Failures are games with 50 or less reviews or a bit more if they have much lower price points, there aren't many gems at that level. Note that a large majority of indie game developers don't live in USA, indie gaming isn't dominated by American developers unlike the regular software industry.
- reitzensteinm 2y agoHardcore games are much more likely to convert plays to reviews. Many of the units would have shifted during the 50% sales. The game is multiplayer which is a whole other layer of complexity. Based on my experience in this market, I really doubt the author is happy with the outcome as anything other than a stepping stone to something more sustainable. I think you're an order of magnitude too low setting the bar at 50 for professional developers where this is their full time job - even outside of the US.