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The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264. The reason they're likely seeing latenc
by softfalcon 2y ago
The default for Parsec is h.265, it's only on older machines that can't hardware encode/decode that fall back to h.264.
The reason they're likely seeing latency issues is that Parsec doesn't have the localized servers that GeForce Now has. Servers closer to your location will always have lower latency.
This is a simple case of nVidia simply having more money, more servers, and better infrastructure than Parsec. Which isn't surprising given the scale and cashflow difference of the two companies.
- mynameisvlad 2y agoParsec doesn’t use their servers though. It’s peer to peer once discovery is done. So the “server” is likely elsewhere in your house. That’s basically as close as you can get.
- softfalcon 2y agoOh, wild, I didn't know that. I definitely see some high latency on Parsec within my home. It might be bouncing around through the net somehow instead of transferring directly within my local network? I wonder if something about local peer-to-peer discovery isn't working properly? Maybe that's also happening to the other person comparing GeForce Now to Parsec?
- WildGreenLeave 2y agoI've been using Parsec on my local network for several months now and I see absolutely no latency whatsoever. GFN and any streaming provider gives me a very small but noticeable lag in shooters, but Parsec on my home network is genuinely perfect. I game from my Macbook and I play whatever I want from my homeserver (3090 and 4060) in another room. Both my Macbook and computer are wired of course. Important to note is that I needed a dummy HDMI on my computer for a 'true' screen, any kind of virtual screened caused it to lag hard, probably because the game or stream ran without any kind of hardware acceleration. I have to say, I love the way Parsec works and allows you to use your whole library (since it doesn't stream the game, but it streams your whole desktop). But if there is ever a service that allows you to get the same thing including remote servers (since I travel), I would probably switch.
- softfalcon 2y agoAppreciate the details you’ve provided! I’m going to do some more Parsec experiments this weekend thanks to your info. Something is clearly wrong with my setup, I’m going to figure it out.
- WildGreenLeave 2y agoI'm not a professional myself either, but the things I would check are: - Make sure you run hardware acceleration, you can see if this is applied after opening a connection and checking the details. Without acceleration it will be terrible. This can either be as simple as enabling it or possibly you need the monitor below. - Make sure a monitor is plugged in (there might be a way around this, but I just bought a $4 HDMI dummy instead of trying to figure out how to do this the software way) Edit: formatting
- WithinReason 2y agoIn my experience if both sides are wireless the connection quality is terrible, no matter how good the signal is.
- softfalcon 2y agoYeah, everything here is 2.5G ethernet end-to-end. I don't think that's the issue. :)
- killingtime74 2y agoI also enjoy Parsec at home (and for non gaming remote desktop). For some reason outside of home (I'm travelling to a city 10ms away) it's not as good
- LoganDark 2y agoPeer-to-peer across networks is impossible unless you can punch a hole, i.e. UPnP. It's possible this isn't enabled and that could cause Parsec to have to fallback to a central server.
- 2Gkashmiri 2y agoWhy don't you use zerotier / tailscale
- LoganDark 2y agoBecause those aren't peer-to-peer in reality. They're peer-to-peer in terms of a virtual network that's often (not necessarily, but certainly in this case) implemented using a central server anyway.
- mynameisvlad 2y agoHow is Tailscale not P2P? Just because there's a central server for discovery and key exchange does not somehow make it not peer-to-peer. If the actual communications between two clients is P2P then, by definition, the VPN is P2P. Because that's the actual part people are talking about when they talk about VPNs.
- aborsy 2y agoThose are peer to peer. The coordination server manages the public keys, and exchanges the ip addresses initially. After that peers connect directly. Relays are involved only briefly initially.
- mynameisvlad 2y agoI mean, sure, but that doesn't mean that Parsec uses central servers by default, which was the entire point of the GP comment; that their servers are worse than Nvidia's.
- LoganDark 2y agoParsec uses whatever server you tell it to. Parsec will discover servers on LAN and/or with a port open and display them as distinct entries in the connection list, usually positioned in front of the central server options. So there's no default as you're always the one choosing.