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Anticheat software will always get beaten, eventually. It’s a game of cat and mouse. Anti cheat should just go away completely. High stakes tournaments never h
by xyst 3y ago
Anticheat software will always get beaten, eventually. It’s a game of cat and mouse.
Anti cheat should just go away completely. High stakes tournaments never held over the network. Always have a physical presence. The likelihood of a cheater being able to cheat in LAN play is very very low. You have it streamed live and referees looking over your shoulder at all times. PCs often not owned by teams.
For online play, rely on community reports and moderation.
- aldarisbm 3y agoI own a steamdeck, and have been playing BlackOps III (with no anticheat) It's a total mess. Even with a handful of players actively playing, I almost always find a cheater. I get that anticheats are not "convenient" but to say that we should get rid of them, it's a bit naive.
- jwells89 3y agoYep, cheating is absolutely rampant in any game where the anticheat is ineffective or nonexistent to the point that it’s barely worth playing games like that in online mode. It’s very frustrating, because I don’t like the idea of rootkit-like anticheat either, but if reports and moderation were the only way to keep cheating at bay, the companies building the games in question would need to keep a team employed full-time to exclusively investigate reports and dole out bans. Even then, this team probably wouldn’t be able to move quickly enough to deal with them all in a timely manner, leaving the problem still somewhat unfixed. Perhaps the only real solution is for competitive games go current-gen-console-only, where end to end control is a given and invasive anticheat is kept separate from our computers.
- whythre 3y agoBack when I played TF2 circa 2010 I helped friends run our own servers and we would just manually ban the cheaters. If they came back me or someone else would ban them again until they got pissy and moved on to greener pastures. It worked back then, anyway.
- hibikir 3y agoA great technique we used in my servers, it that involves having repeated servers, and a server culture where some trusted players are mods, as otherwise the cheaters vote to ban enough non cheaters to turn the game into a jungle. TF2 itself turned into a cheating horror as Valve servers were added, and the typical player just clicked on quick game, basically destroying the server culture, as you would almost never get new users.
- whythre 3y agoAh. Now I remember why I stopped playing. Valve funneled everyone away into their own servers and our private server died. After that the play experience, as you say, slowly turned into a horrorshow. Forgot about that bit. Oof.
- refulgentis 3y agoNo thanks, that would be a massive 15-20 year step backwards. One of the more unappealing argument types to me, as I age, is of this form. It's good to induce friction to prevent bad actors even if the friction doesn't prevent everyone.
- tdb7893 3y agoI mean you can do without it for LANs but that's not how the game is played 99.9% of the time. I'm skeptical that community reports and moderation would be nearly as effective as anti-cheat software (especially with a lot of cheats being fairly subtle), especially with respect to scaling to a large player base. Also for a free to play game it's gonna be a game of whack-a-mole at best.
- pushedx 3y agoGames where cheating is as easy as installing a script become dead games very quickly. When most of the matches are played online you need some hope of practicing the game on a relatively level playing field.
- deleted 3y ago[deleted]
- xboxnolifes 3y ago> For online play, rely on community reports and moderation. This works fairly well for paid games with moderate ($40+) barrier to entry for new accounts. It does close to nothing for popular free games with little to no barrier of entry. Even with the current moderate barrier or entry, people currently buy ($10-ish) leveled accounts to go cheat in ranked with.