4 ms·
Only used by a few hundred millions persons daily to receive their push notifications: https://xmpp.org/uses/gaming/ https://xmpp.org/uses/gaming/ And also a f
by edhelas 2y ago
Only used by a few hundred millions persons daily to receive their push notifications: https://xmpp.org/uses/gaming/ https://xmpp.org/uses/gaming/
And also a few hundred millions gamers worldwide: https://xmpp.org/uses/social/ https://xmpp.org/uses/social/
Ah I almost forgot the tiny market of a few other millions persons using it for chatting: https://xmpp.org/uses/instant-messaging/ https://xmpp.org/uses/instant-messaging/
But other than that yes XMPP is pretty dead.
- wink 2y agoI suppose you're trying to answer in good faith, but -to me at least- the problem is that XMPP has always worked beautifully for single-server deployments (or let's say, single organization), i.e. when a game company does their internal chat and absolutely controls not even the client app, but also the client version. The problems have always been the interaction between different clients, or federation. So XMPP, the protocol, is quite widespread in use "internally" at dozens of huge deployments. XMPP as a general chat protocol with people federating and using different clients is basically dead. (Although I suppose it's in a better shape now than 5-8 years ago, maybe Snikket and some other players are managing to give it a more widespread comeback). Source: Absolutely anecdotal, just a random guy who has used XMPP for work over 10 years ago, ran several own XMPP servers, and who shut it all down because none of the contacts continued using it. PS: Oh, and if CCP actually still uses XMPP for EVE Online, it's not working very well. The ingame chat goes nuts at least once per week, with "only" 30k people online and most of them separated to channels of probably not more then 5k except in extreme situation.
- stackskipton 2y agoEvE still does use XMPP for chat and yes, it's still a nightmare if large fleets declare local as primary. It's gotten much better since they moved it to AWS because they were running into bandwidth issues. Come to found out when you use XML as transport, you are sending over a ton of extra characters and at scale, that adds up.