3 ms·
I think the reason CoMI wasn't well received was a combination of adventure games being on the way out (so not a great sale for casual gamers) and Ron Gilbert n
by probably_wrong 2y ago
I think the reason CoMI wasn't well received was a combination of adventure games being on the way out (so not a great sale for casual gamers) and Ron Gilbert not being involved in it (so not a great pitch for fans either). But I have to agree that some of my favorite Monkey Island jokes came from this game, and I appreciate their attempt at "straightening" the ending of MI2.
As for the latest MI... it is my hot take that I would have been better off not playing it. It's competently made and has some good innovations for the point-and-click genre, but not even the characters seem like they want to be there. Then again, it has good ratings so other opinions exist.
- endgame 2y agoCoMI felt to me like a game made by Monkey Island fans, rather than coming from an original place. I don't mean that it's a fangame, but that SoMI 1 and 2 had been out long enough that people had played them, gone into the industry, and worked on CoMI with an idea of "what a Monkey Island game 'should' be like". When I played it I felt there were a lot of structural similarities to previous games (let's do insult swordfighting again) and obligatory call-outs (like Stan).
- xandrius 2y agoYeah, the latest MI is one of the few games I wished I never played: it managed to somewhat taint my childhood experiences, as it wrapped up the story in such a bad way to be retroactive (past self / reader: if you don't know, please don't look it up, it's not worth it). It's a true shame as it could have been a cute finale, just ended up being rubbish for me.
- vrighter 2y agothe papapishu joke is still engrained in my head to this day. I still use it sometimes