7 ms·
>and still believe Halo 2 was the most innovative online game of all time. this is pretty much the only unanimous, uncontroversial absolute statement that can
by Jerrrry 3y ago
>and still believe Halo 2 was the most innovative online game of all time.
this is pretty much the only unanimous, uncontroversial absolute statement that can be made in the context of online gaming
- piltdownman 3y agoStarcraft as the first eSport Game? WoW as the first mass appeal Western MMORPG? PUBG as the first Battle Royale and catalyst for Fortnite? Minecraft for defining a demographic as much as a genre? Dark Souls, Journey or Nier:Automata for redefining what actually constituted the role of 'online gamer' ? The path from Quake or Perfect Dark -> Halo 2 was no great paradigm shift compared to the five above imo
- cbdumas 3y ago> PUBG as the first Battle Royale and catalyst for Fortnite? As I recall, H1Z1 actually came out before PUBG (though it has since faded into obscurity). A quick search on Wikipedia seems to back that timeline[0]. [0] https://en.wikipedia.org/wiki/PUBG:_Battlegrounds#Development https://en.wikipedia.org/wiki/PUBG:_Battlegrounds#Developmen...
- sickofparadox 3y agoWasn't H1Z1 a knockoff of DayZ first, which then pivoted to the Battle Royale format after the success of PUBG?
- 0cf8612b2e1e 3y agoWhat novelty did Halo 2 introduce? At a high level, it is just another shooter preceded by all sorts of experiments: Quake, Counterstrike, Team Fortress, Unreal Tournament, etc. Sure, it had tons of polish and was on consoles, but I never thought of it as genre defining.
- Jerrrry 3y ago> was on consoles > genre defining you walked right past it
- 0cf8612b2e1e 3y agoWouldn’t that innovation belong to the original Halo then? Halo 2 was mostly iterative improvements.
- Pulcinella 3y agoHalo 1 came out before Xbox Live existed.
- talldayo 3y agoI'm a hardcore Quake/Unreal apologist, but you gotta hand something to Halo and Halo 2. Gorgeous shader-based graphics for the time, vehicles, absurd arsenals, wide-open maps, and 16 player(!!!) LAN play. It's a game that would have sold like gangbusters on PC, and was only that much more successful for being well-supported on console too. One might even argue that the success of Halo is what forced arena shooters like Counter Strike and Team Fortress to evolve or die. There was more at stake after it released, and outside the competitive circles there wasn't much demand for the FPS equivalent of Wheaties.
- 0cf8612b2e1e 3y agoI have had tons of fun with Halo, but I am fixated on this “innovative” classification. It feels more like right place right time. Had Golden Eye been LAN play, would it have been termed as most innovative? Edit: I should also give a shout out to Tribes for hitting a lot of those same notes
- coldpie 3y agoHalo 2's online multiplayer introduced (or popularized?) party-based matchmaking. So instead of having to coordinate all your buddies joining the same pre-existing server, you'd join up as a party and then drop into a matchmaking queue, which would set up a game against opponents, optionally taking a skill-based ranking into account. They even did a bunch of marketing around this, since it was a new concept at the time: https://www.youtube.com/watch?v=YGSuPZVgxLg https://www.youtube.com/watch?v=YGSuPZVgxLg
- Andrex 3y agoI'd probably give the crown to EverQuest (1.0) myself.