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Remember what it was like when you have wonderful kilobytes of memory and megabytes of storage? Your programming is constantly focused, not on the limitations
by fuzzfactor 3y ago
Remember what it was like when you have wonderful kilobytes of memory and megabytes of storage?
Your programming is constantly focused, not on the limitations this imposes, but on the opportunities opened up by this vast blank canvas like never before.
Imagine what it would be like if programmers still got as much user-utility per user-kilobyte as they did when that's all they had.
Back in 1982 with the mass-production of Ataris I thought it would be good to have a cartridge for each city which had the map data plus the visual landmarks. Like a 3-D driving simulator but using real maps. Which could be played as a racing game, I guess something like GTA. And with further development would provide a framework for on-board navigation using a battery-powered computer.
Just one of the many things you never expect early-adopters with more resources to not already be doing.
- bsenftner 3y agoI remember when I was hired, because of my past having made and sold video games (Vic-20 & C-64), TeleTrak make me sign a work agreement that included I would not try to write any games or goose eggs in their software. > Remember what it was like when you have wonderful kilobytes of memory and megabytes of storage? We've exceeded on multiple fronts what I thought I'd see in my lifetime. I can't imagine what people entering the field will see if they stay in the career. I started coding in '76, professionally in '82. My first deployment hardware had 3.5K, and today it's just ridiculous the resources on has, and exponentially so if one can still drop in assembly when needed. :)