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Or C#, that has official support and Slay the Spire 2 is apparently coded with it.
by guitarlimeo 3y ago
Or C#, that has official support and Slay the Spire 2 is apparently coded with it.
- dartos 3y agoYeah, I just don’t like C# lol. It’s worth noting that they ported SS2 from unity to Godot, so it’s likely they were trying to keep as much of their existing code as they could, but tbh they’d probably use c# from the beginning regardless
- Nullabillity 3y agoLife's too short to write C#.
- Akronymus 3y agoHow so? C# seems quite a bit more productive than GDScript, to me.
- neonsunset 3y ago(and is faster by a factor of 10)
- dartos 3y agoIs this still generally true? I thought the 4.1 release sped up gdscript significantly. Plus most work in gdscript is just calling c++ anyway.