4 ms·
> but typically rust or c++ would be faster after heavy optimisation; it is concerning how much digging was required to optimize rust code in this case.
by riku_iki 3y ago
> but typically rust or c++ would be faster after heavy optimisation;
it is concerning how much digging was required to optimize rust code in this case.
- fredrikholm 3y agoWhilst still being 1/3rd slower than the Go version.
- Filligree 3y agoThey could have used lifetimes. Instead they used elaborate workarounds, which turned out to be slower.
- pigpang 3y agoRust-protobuf is much slower than quick-protobuf or prost.
- v0y4g3r 3y agoThe Go version is not a naive implementation, it's also the well optimized version from VictoriaMetrics.
- sapiogram 3y agoThe Go code is already hyper-optimized by experts, just not by the blog authors, so you don't read about it here. As someone who has tried to write high-performance Go code on occasion, I can assure you that a ton of digging would have been required on that side as well.
- kjksf 3y agoTo bring this discussion back to earth, the Go code in question is: https://github.com/VictoriaMetrics/easyproto/blob/master/reader.go https://github.com/VictoriaMetrics/easyproto/blob/master/rea... I don't see why did you label Aliaksandr Valialkin, the author, an "expert". I mean, he's no dummy but what exactly makes him an expert on optimizing Go code? As someone who also writes Go, I don't see any "hyper optimizations" in the code. It just decodes the bytes of Protocol Buffer using straightforward code that I would expect a competent developer to write. It really is just: read bytes from memory ([]byte) and interpret them according to PB spec. There's only one trick there: unsafeBytesToString() that does no-allocation conversion of []byte to string. This is unsafe in general but safe in their specific case. And I've seen this trick before so it's not some secret, expert-only knowledge. Most comments here are like bad LLMs: hallucinating opinions without bothering to spent even few minutes acquiring the data to base those opinions on.
- sgift 3y ago> I don't see why did you label Aliaksandr Valialkin, the author, an "expert". I mean, he's no dummy but what exactly makes him an expert on optimizing Go code? https://victoriametrics.com/team/ https://victoriametrics.com/team/ - Let's see. Author of multiple performance-optimized libraries with a masters degree in computer software engineering and a background in highly scalable systems (as needed for adtech). Sounds pretty much like an expert for optimizing code to me. > And I've seen this trick before so it's not some secret, expert-only knowledge. So, if you know it it's not export knowledge or what's your argument here?
- kasey_junk 3y agoHe’s probably most well known in the golang community for fasthttp which is a widely used and highly optimized golang replacement for the golang stdlib. I’m a long term golang developer and I think calling him a golang optimization “expert” is fair. That said, I agree with your assessment about this particular code. It’s fairly straightforward idiomatic go.
- sapiogram 3y ago> I don't see why did you label Aliaksandr Valialkin, the author, an "expert". I mean, he's no dummy but what exactly makes him an expert on optimizing Go code? I was trying to convey the meaning of "far more experienced than the blog post authors", but without having to insult the authors. It's a good writeup after all, and I'm glad they took the time. We must have some different interpretations of what "optimized" means. This is the very first piece of code in the file you linked: func (fc *FieldContext) NextField(src []byte) ([]byte, error) { if len(src) >= 2 { n := uint16(src[0])<<8 | uint16(src[1]) if (n&0x8080 == 0) && (n&0x0700 == (uint16(wireTypeLen) << 8)) { // Fast path - read message with the length smaller than 0x80 bytes. msgLen := int(n & 0xff) src = src[2:] if len(src) < msgLen { return src, fmt.Errorf("cannot read field for from %d bytes; need at least %d bytes", len(src), msgLen) } fc.FieldNum = uint32(n >> (8 + 3)) fc.wireType = wireTypeLen fc.data = src[:msgLen] src = src[msgLen:] return src, nil } } // ... function continues beyond this point As far as I can tell, this entire codepath exists solely as an optimization. I spent many years working on a chess engine for fun, so I'm pretty well versed in bit twiddling, but I'm seriously struggling with this. Like, is it doing `(n&0x8080 == 0)` to check to whether length is less than 0x80? Is that even correct? I think "hyper optimized" is a completely fair characterization. But we clearly work in different industries.