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Oh My Git: An open source game about learning Git
- mdaniel 2y agoa new license every day https://github.com/git-learning-game/oh-my-git/blob/main/LICENSE.md https://github.com/git-learning-game/oh-my-git/blob/main/LIC... and https://github.com/git-learning-game/oh-my-git-2/blob/main/LICENSE.md#blue-oak-model-license https://github.com/git-learning-game/oh-my-git-2/blob/main/L... their page says their funding will run out in Feb and those seem to be the last commit dates so I guess it happened :( there was some discussion on the previous submissions: https://news.ycombinator.com/from?site=ohmygit.org https://news.ycombinator.com/from?site=ohmygit.org
- 4ggr0 2y agoThey got funding for a v2 :) https://chaos.social/@blinry/111011979500389143 https://chaos.social/@blinry/111011979500389143
- dcdgo 2y agoThis is amazing! Thank you for making this. I'm sure youngsters will love learning git in a gamified environment.
- saw-lau 2y ago54 year old finding this useful here! :-)
- maroonblazer 2y agoDoes this game include the newer Git commands that were featured in this HN submission from a few weeks ago? https://news.ycombinator.com/item?id=39889043 https://news.ycombinator.com/item?id=39889043
- usr1106 2y agoI don't think so (it's years that I tried the game). Most of those commands don't even apply to the game. worktree and cloning are a different aspect. bisect (not new, must have existed for over 15 years, too) This game visualizes how your commit history grows. None of those commands manipulate commit history.
- nateroling 2y agoImagine if apps just… worked like this, somehow. Start off with a realtime visualization and point and click commands, and as you learn them you can evolve into a straight CLI…
- wbillingsley 2y agoThat's a similar approach to the one I use for teaching git. First the sim, then the CLI. https://theintelligentbook.com/supercollaborative/#/challenges/gitLocalTutorial/0/0 https://theintelligentbook.com/supercollaborative/#/challeng... (Albeit I made mine simulate how things like VS Code look while you're doing it a bit more)
- osigurdson 2y agoI'm so used to whatever flawed abstractions I have in my head that I fear learning the truth could be detrimental.
- ifshing 2y agoThis, but I compartmentalize. If I own the project then my heresies are dogma. If you own the project I allow your heresies to be dogma.
- hiAndrewQuinn 2y agoThis is a phenomenal outlook, actually. Joining and working with other projects is then like attending an interfaith group comprised entirely of heretics arguing about the right way to disagree.
- eviks 2y agoSince reality doesn't care about this, wrong dogma can still bite you if it's not real even if non other people are involved
- w0m 2y agonot if 'never rebase, it is a trick of the devil' is part of the Dogma and adhered to. I'm being a little silly; but a team I worked on moved from P4 -> Git. It was an older develoepr base, so they wrote 1:1 translation wrappers for most P4 commands to git, and forced all developers to use them. Banning Rebase (in private branches, not even main) was one of the requirements to not break the wrappers.
- theogravity 2y agoThis is freaking cool. Thanks for making this. Maybe it will make me have more confidence in using git CLI vs my IDE's git integration instead.
- rdudek 2y agoWell, this is a pretty clever way of introducing folks to git.
- QuantumG 2y agoIt's an open source project slowly rotting. Things that need doing: 1. Upgrade to Godot 4 2. Integrate VoiceCraft (nobody reads anymore) 3. Find ongoing support for a Maintainer
- mdtrooper 2y agoWhat?
- QuantumG 2y agoHey?
- echoangle 2y agoIs point 2 serious? Do programmers not read anymore?
- QuantumG 2y agoIf you're going to pitch something as a game, it needs voice. Integration is simple. What's the problem? Are git incantations too powerful to be spoken aloud?
- tavavex 2y ago> If you're going to pitch something as a game, it needs voice No?.. Idk what games you play, but there are an endless mountain of games with no voiceovers. It makes a lot more sense for games that have a lot of text (like this one), because reading is far faster than listening to speech. In general, I vastly prefer text to voice.
- QuantumG 2y agoGreat thing about software, you can turn features on and off.
- JohnFen 2y ago
- deleted 2y ago[deleted]
- mdtrooper 2y agoIt is made with Godot.
- usr1106 2y agoThis was presented at a conference (maybe FOSDEM?) some years ago. I as impressed, this showed what I had tried to train at work for years with mixed success. Unfortunately there was no .deb or .rpm available at least at the time, that would be acceptable to distribute in Linux shop. So I built one myself. It was not perfectly easy (at least not for a greybeard not used to such game engine stuff), but in the end I got it building and running myself, still with some quirks not making it suitable for distribution. I never found the time to polish it and whenever I looked at the repo again there was no activity. Now I see 2 months ago there were at least some commits. Potentially useful project, but stalled before it got popular? I would wish it a second chance. Edit: Downloading and installing random binaries is not something I can promote at my work. Of course a .deb or .rpm is nothing but a binary, but at least in theory (hello xz) you can audit what is built there and rebuild it yourself.
- planetafro 2y agoAs long as the source is available, I always take the provided bins as a convenience versus a default negative attitude.
- usr1106 2y agoAs long as they look like honest people I let everybody enter my home / borrow my car / access my internet banking / ... versus a default negative attitude?
- kwar13 2y agovery well done! love it!
- jansim 2y agoThat’s amazing, will definitely use this in teaching. Would be cool if this could also be compiled for the web/WASM. Also, another git game / tool I had good experiences with is https://learngitbranching.js.org/ https://learngitbranching.js.org/.
- jna_sh 2y agoThe creators recently announced that they’ve gotten funding to do a 2.0! https://chaos.social/@blinry/111011979500389143 https://chaos.social/@blinry/111011979500389143 Also, it’s made in Godot, and whilst an older versiob of the engine, I’ve found it a valuable codebase for a couple of things. I particularly like how they deal with level creation, their file format for custom levels is very KISS.
- trahn 2y agoWhat amount of funding did you/they get from the sources they listed?
- daghamm 2y agoI would love to see how Linus scores on this game. Maybe the entire LKML should play this game and publish the leaderboard for our amusement :)
- rav 2y agoAfter typing "git init" in the terminal in the level called "The command line", I then wanted to try my luck so I typed "vim". Now the terminal is stuck. How do I exit vim?
- chainwax 2y agoLove this, and may be helpful for incoming interns who are fuzzy on Git. Up until now my strategy has been to let them figure it out and point them to https://ohshitgit.com/ https://ohshitgit.com/ if they screw up.
- sva_ 2y agoSadly causes random freezes on my 780m integrated GPU. Seems to be an AMD bug.
- alex_lav 2y agoMaking games to learn git instead of just making git not an insane mess seems like a pretty obvious cowpath. Bummed we're still trapped here.