3 ms·
It works well now! You use a SharedArrayBuffer to communicate between Web Workers. Was indeed a dark couple of years where the meltdown stuff disabled that, but
by seanisom 3y ago
It works well now! You use a SharedArrayBuffer to communicate between Web Workers. Was indeed a dark couple of years where the meltdown stuff disabled that, but there are now specific cross-origin headers that are used to isolate the SharedArrayBuffer from outside access.
- deleted 3y ago[deleted]
- dekhn 3y agoClassic inner platform effect. WASM has taken 7 years ago to get where desktop C++ was 20 years ago. Or rather, within approximate psuedo-spitting-distance to desktop.
- pjmlp 3y agoThen add the distance between 3D Web APIs and desktop 3D API and we're gold. Also add WASM versus MSIL into the mix regarding runtime capabilities.