5 ms·
I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a resul
by 1nd1ansumm3r 3y ago
I am thinking back to an IOS game called FlappyBird. The creator intentionally aimed for game dynamics that would hook users in the first 30 seconds. As a result, the gameplay mechanics were quite shallow and limited. But on the flip side, the game gained a huge following. You might do some balancing here, not to say there must be instant gratification but a better lead into the gameplay might help.
- mproud 3y agoI fail to see the similarity.
- gffrd 3y agoParent is not trying to draw similarity, but contrast: Edgar takes while to get to rewarding feedback (but has rich gameplay), while Flappy Bird gets to gratification immediately (but has shallow gameplay)
- Filligree 3y agoWhere’s the gameplay?
- teekert 3y agoIs this a joke? Like that gif of that guy climbing that tower that is just a loop?
- pixelesque 3y agoIt's more a story than a game isn't it?
- konstantinua00 3y agowait... did you just open the webpage, saw "you write a prompt" and turned it off, thinking it's a "speak with ai" game? could've waiting until 2 clicks at least, man...
- KRAKRISMOTT 3y agoOn the other hand the paperclip optimizer AGI factory game went viral
- TheGRS 3y agoYou start playing right away in that game.
- qingcharles 3y agoI've never stopped :(
- gs17 3y agoThis isn't a game, it's a short story.
- __alexs 3y agoIs Dear Esther a game?
- __MatrixMan__ 3y agoNuh uh, you make a decision at the end.