3 ms·
That doesn't solve the problem, in the general case (it might work acceptably well in practice, though)
by Retr0id 3y ago
That doesn't solve the problem, in the general case (it might work acceptably well in practice, though)
- ikiris 3y agoif your controller has such loose timing that you can't match a 10ms window reliably, you're doing something very wrong. '
- lmm 3y agoMatch a 10ms window how far away from your last sync point? Every clock has a drift rate.
- themoonisachees 3y agoI get where you're going, but also consider the level is 17 seconds long. It's not unreasonable to think he just ran it a few times until the clocks decided to cooperate.