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It’s a bit of a shame that it’s apparently not fully compatible with PICO-8. I’d imagine it to be a perfect environment to create PICO-8 games.
by exitb 3y ago
It’s a bit of a shame that it’s apparently not fully compatible with PICO-8. I’d imagine it to be a perfect environment to create PICO-8 games.
- sitkack 3y agoIn what ways? Maybe there is a chance to change it!
- exitb 3y agoDon't know the details, but apparently "[it's] not designed to run PICO-8 carts out of the box". PICO-8 has a really low resolution, lower than a Game Boy, which makes it a bit difficult to write code in.
- sitkack 3y agoThat would be really cool and a fitting level of meta if the Picotron could be used to develop PICO-8 games. I guess you could bolt a PICO-8 onto the side of the Picotron like one of those 90s console devkits.
- AlanYx 3y agoOne of the big differences is that Picotron supports floating point math whereas Pico-8 is all fixed point.
- sandyarmstrong 3y agoSee https://www.lexaloffle.com/picotron.php?page=faq https://www.lexaloffle.com/picotron.php?page=faq > Picotron supports PICO-8 style shorthand syntax, almost the whole API, and other compatibility features that make it relatively easy to port PICO-8 cartridges. However, it is not designed to run PICO-8 carts out of the box, because the underlying machinery is quite different. For example, Picotron uses floating point numbers, and so can only approximate PICO-8's fixed point math behaviour.