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Well, firstly the team still has to port Krita to Qt 6. That's not trivial because Qt 6 dropped support for Angle and Krita relied on it (especially on Windows
by coffeeaddict1 3y ago
Well, firstly the team still has to port Krita to Qt 6. That's not trivial because Qt 6 dropped support for Angle and Krita relied on it (especially on Windows where OpenGL drivers aren't the best). So they will need to figure that one out (last I heard they were thinking of manually patching Qt 6 to support Angle again).
Secondarily, Qt 6 still has quite a few bugs (e.g. related to input) that will need fixing or patching so that Krita can use it.
- abrouwers 3y agoYeah, that's fair. I was more taking point with "Core KDE applications," where krita is more of an outlier compared to KDE Gear apps.