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Doesn't China already do something similar with limiting game play for children? Instead of speculating about the result there's potentially data about the resu
by thegrim33 3y ago
Doesn't China already do something similar with limiting game play for children? Instead of speculating about the result there's potentially data about the result that can be looked at. (Of course that's if the data coming from there can be trusted.)
- seanmcdirmid 3y agoIt’s only for online games, so I don’t think it’s very comparable to a blanket playtime limit on video gaming.
- thegrim33 3y agoOk, it's not perfectly 1 to 1, but you think there's nothing that can be learned from the results of banning online games for children with regards to banning video games in general for children?
- seanmcdirmid 3y agoFor one, banning online games is much easier (if your accounts are appropriately verified), and because of piracy, China’s gaming industry evolved into a mostly freemium model that demands addicting its young and adult customers to the game. This is really different from little johnny playing super Mario Wonder on their Switch, how would you even implement that?