3 ms·
There will be an inflection point where you’ll want all of your media to be 3D. Things you watch today in 2D you’ll want in 3D and then your old 2D television w
by tw04 3y ago
There will be an inflection point where you’ll want all of your media to be 3D. Things you watch today in 2D you’ll want in 3D and then your old 2D television will seem like a relic of the past. The entire industry is onboard, the shift is inevitable.
- eptcyka 3y agoThe production costs of creating 3D content that is actually making use of the extra dimension will be cost prohibitive for lots of types of content where 2d is used today. I really wouldn't care much for lots of YouTube content I watch being provided in 3d, half of it I already just listen to. As an example, look at how much more detail needs to be added to a room in a VR game versus a standard 3D game - since you have more freedom to poke around and look at things from more angles, stick your head in things, the expected level of detail is much higher. Just adding VR to existing games can make for a good experience, but VR native content will be more expensive to produce.
- makeitdouble 3y agoThat would be reasonable if there past inflections similar to that were we wanted all our media to move to the higher "dimension". For instance we've seen the arrival of movies and tv, books became moving visual content, games expanded from boards to immersive experiences etc. But the lower dimension media never disappeared nor significantly got irrelevant. We're effectively reading more words per day than any of the previous generation, podcasts are booming, web comics etc. are thriving. TV and movies were just an addition to the media landscape, I see AR and VR in the same light.