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Couldn't agree more. I bought an AVP on day one to be used -exclusively- as a monitor extender for coding. It's untenable. The only way I could avoid signifi
by mvkel 3y ago
Couldn't agree more.
I bought an AVP on day one to be used -exclusively- as a monitor extender for coding.
It's untenable.
The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair. That wouldn't be a bad coding setup, but my eye strain was pretty significant, too.
I ended up returning mine.
This is a necessary 1.0 to build out the app ecosystem, etc. but it's absolutely not ready for full-time use.
- dkjaudyeqooe 3y ago> The only way I could avoid significant neck/back pain from the weight was to sit in a reclining chair Lying on a bed would also do the trick.
- nomel 3y agoI've had some great coding sessions on my ceiling, with my quest 3.
- glinkot 3y agoInteresting! What software did you use for that? And how did you set your keyboard up?
- nomel 3y agoImmersed VR, connected to my MacBook over the network. Used a bluetooth keyboard (with a crappy integrated trackpad) on my MacBook for mouse. I have an IR floodlight, that just barely works in the dark, for the tracking.
- jazzyjackson 3y agodoing some pushups also helps
- jliptzin 3y agoI almost returned mine for that exact reason until I used it in bed before going to sleep. I have never fallen asleep faster. I know it sounds really strange that a computer strapped to my face helps me sleep but I guess something about the whole immersive environment really helps. I also don’t feel the pressure on my head when I’m lying down.
- soneca 3y agoAre you able to stay completely still with your face pointing up while sleeping the whole night?? It hurts (and wake me up) in just a few minutes if I happen to fall sleep with my regular glasses on.
- jliptzin 3y agoUsually I wake up at some point in the middle of the night, I am a very light sleeper. At that point I just take it off and fall back asleep. I usually don’t even remember doing that by the morning.
- smoldesu 3y ago[flagged]
- tempaccount420 3y agoYou're very smug but it's obviously not the same experience.
- smoldesu 3y agoWill you notice the difference when you're asleep?
- mvkel 3y agoMakes sense to me! There are so many useful edge cases that justify its use. Watching high def content alone is a pretty strong justification.
- cubefox 3y agoThe irony here is that the unusual weight of the headset was completely avoidable. The headset has a heavy aluminium frame, which is a terrible idea that serves no practical purpose except of an aesthetic one. No other headset does this. For comparison, the Quest 3 is significantly lighter despite including a battery.
- justinclift 3y agoIsn't aluminium better for longevity/reliability?
- cubefox 3y agoOnly if resistance to significant mechanical stress is required. Which isn't at all necessary for VR headsets, as others use plastic and have no mechanical issues with it.
- Fluorescence 3y agoMy father has some plastic camping dinnerware that has been heavily used since the 60's. It's been wildly abused around the world, up mountains, on beaches, by generations of family, kids and bitey babies. It's not even scratched. I have no idea what it's made out of but it's super impressive. I try not to think about because of whatever the biosafety standards were back then... but the lack of visible damage gives me hope not much of it has been ingested at least.
- darkerside 3y agoSeems a poor compromise for a 1.0 product that will certainly be obsolete in the next 5 years
- JeremyNT 3y agoMaybe... for the stuff that is actually made of aluminum. But I have a plastic VR headset and I'm pretty sure an impact bad enough to damage the plastic care is also bad enough to damage the electronics, which are going to be way more costly to repair. I'd take a plastic headset personally assuming it was lighter. Anything to save weight in this product category.
- whoopsie 3y agoSounds like a fit issue. I code all day. Recliner, couch, standing. Mac link at 5k emulation. Apple assigned me 21w, but I found it unusable. 36w put weight on outer cheekbones and was finally wearable. Removing the light seal and using some pads as spacers is how I use it now. Larger FOV. A bit weight and less cantilever