2 ms·
>And sometimes even that can't save a game with heavily embedded DRM or reliance on servers. // A game that can't enter the public domain represents a breach o
by pbhjpbhj 3y ago
>And sometimes even that can't save a game with heavily embedded DRM or reliance on servers. //
A game that can't enter the public domain represents a breach of the copyright 'contract': monopoly for a limited (ahem!) time in exchange for enrichment of the pubic domain.
A company that leaves the pubic domain with no DRM free version, or no otherwise playable game, got copyright protection gratis. They owe the public the extra value they got from copyright. For companies that are part of MPAA/RIAA that means the full selling price, apparently.
Companies/C-suite doing this should be taken in hand and forced to return to the public any monies gained by use of copyright (for the DRM-ed works not able to enter the PD). And the same metric should be used for infringements, so if they claim they get no benefit from copyright then infringement damages will be zero too.
Of course a company could say "servers will be available for 10 years" up front, that would seem reasonable, but the game would still need to have a DRM-free copy available for the public domain.
- schlauerfox 3y agoI would support a sort of source code/content 'escrow' system for modern copyright registration. This stuff burns away into the ether now. If the library of congress had to receive a copy of the source code for any software it would be a big boon to future preservation and history. They'd fight like hell to stop it though.