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The fact that a $5k bounty still exists for the original makes you wonder where the copy is going to be found. What content is being produced today that we wil
by vinnymac 3y ago
The fact that a $5k bounty still exists for the original makes you wonder where the copy is going to be found.
What content is being produced today that we will offer a $25k dollar bounty for in 50 years? Perhaps something in Roblox or Minecraft?
- Kye 3y agoAt least that much could have gone into the effort to find the seed for the Minecraft splash screen world.
- maxden 3y agothere' s already a $500 bounty for an early roblox client. https://robloxopolis.com/2006-roblox-bounty/ https://robloxopolis.com/2006-roblox-bounty/
- imiric 3y ago> What content is being produced today that we will offer a $25k dollar bounty for in 50 years? Take your pick from any game that requires an online service to exist. 30 years ago that was mostly unheard of, but today it's a growing trend. Content is locked behind DRM, proprietary launchers, game stores, licensing agreements, subscription services, etc. Even single player content is not safe. It's absolutely insidious. I bought a digital copy of Max Payne 3 a mere 10 years ago, and can no longer play it because Rockstar's launcher has somehow been unlinked from my Steam account, and refuses to start the game. I spent 3 months in a back and forth with their "support" team, and after automated messages telling me to upload everything from receipts, CD keys, and Steam screenshots, and still failing to verify that I'm a legitimate customer who wants to access the content I paid for, I just gave up. The only way to preserve these games is via piracy. And sometimes even that can't save a game with heavily embedded DRM or reliance on servers.
- pbhjpbhj 3y ago>And sometimes even that can't save a game with heavily embedded DRM or reliance on servers. // A game that can't enter the public domain represents a breach of the copyright 'contract': monopoly for a limited (ahem!) time in exchange for enrichment of the pubic domain. A company that leaves the pubic domain with no DRM free version, or no otherwise playable game, got copyright protection gratis. They owe the public the extra value they got from copyright. For companies that are part of MPAA/RIAA that means the full selling price, apparently. Companies/C-suite doing this should be taken in hand and forced to return to the public any monies gained by use of copyright (for the DRM-ed works not able to enter the PD). And the same metric should be used for infringements, so if they claim they get no benefit from copyright then infringement damages will be zero too. Of course a company could say "servers will be available for 10 years" up front, that would seem reasonable, but the game would still need to have a DRM-free copy available for the public domain.
- schlauerfox 3y agoI would support a sort of source code/content 'escrow' system for modern copyright registration. This stuff burns away into the ether now. If the library of congress had to receive a copy of the source code for any software it would be a big boon to future preservation and history. They'd fight like hell to stop it though.