4 ms·
The part that bothers me is the psychological trickery that goes into this. Social games are really about manipulating the psychological triggers for addiction
by benihana 14y ago
The part that bothers me is the psychological trickery that goes into this. Social games are really about manipulating the psychological triggers for addiction and I don't really see a distinction between this and, say, gambling addiction.
Calling the reward systems in games psychological trickery is a bit much. Gameplay have long been based on the psychologically rewarding system of 'do something good, get positive feedback; do something bad, get negative feedback.'
The first arcade games had theses reward systems - do well and put your initials on the leaderboard; do poorly, pay another quarter to keep playing. The fact that it's psychologically enjoyable to play these games isn't trickery - it's basic human-environment interaction. That some people have addictive responses to these mechanisms doesn't mean it's insidious trickery, it just means some people are more likely to become dependent on the rewards these games offer.
- bryne 14y agoHe's referring specifically to social games which, as a category, are generally much less transparent about their addictive gameplay mechanisms and extrinsic reward.
- wpietri 14y agoYou misunderstand the experience. Go to Vegas sometime. Watch the people who are playing the slots for hours at a time. They are not enjoying anything. What you're seeing is compulsion and addiction, not fun. That those people are there is not some wacky accident. It's the point. I believe that Zynga is pursuing exactly that cycle of addiction. They're a metrics and viral marketing company, not a games company.
- enjo 14y agoI guess I don't understand the difference.
- wpietri 14y agoI didn't once either. You may just not have much of an addictive component to your personality. But if you'd like to try an experiment, go regularly to play casual games at a site like Kongregate and focus on your feelings. I discovered that some were fun and some were compelling. The two traits are definitely correlated, but there were plenty of games that were only one or the other. There were a number of compelling games that I fucking hated by the time I was done; they had stopped being fun long before they had stopped being compelling.
- Daniel_Newby 14y agoDid you find any that you kept seeing after you stopped playing, as with Tetris hallucinations?
- wpietri 14y agoYes. If I play something intensely enough, especially if it's visually novel, I'll see it when I close my eyes before sleeping.
- franticpedantic 14y agoMany people actually really enjoy playing slots. It's fun to win money, and it's fun to enjoy the dramatic moment before you know if you've won money. Some people get addicted to it, just like some people have gotten addicted to immersive PC games or really anything enjoyable. The distinction you're trying to draw is basically non-existent, except perhaps that social games and slots are simpler and revolve entirely around the unknown-reward mechanic.
- wpietri 14y agoThat you can't perceive a distinction does not mean that it doesn't exist. People don't get addicted to everything fun in equal measure; some things are more compelling than others. And seriously, go to Vegas and spend a couple of hours watching people play slots. Craps players are visibly having fun. The people who spend hours at the slot machines visibly aren't.
- ssharp 14y agoCraps, and to a lesser extent Blackjack, have some shared experiences between the players. In craps, many of the players will be betting the same, or at least very similar, way. Since there is only one dice roll for the entire table, there is a lot of shared excitement. With Blackjack, say the dealer is showing a 6, it's most likely that nobody on the table will bust, so if the dealer busts, everyone is excited. A slot machine, on the other hand, is an entirely solo experience. I rarely play any floor games, but one time I was waiting for some friends to wake up and I wandered down to the casino to play some video poker. I ended up winning $1500 on a royal flush at a nickel machine. What am I supposed to do, start running around the casino in excitement? It was around 8:30 in the morning and the places was pretty quite. Had my friends been there, I'm sure we would have had some hi-fives or something like that, but if I'm just sitting there playing by myself, I'm not going to have any sort of substantial showcase of emotion. I think you're correct in that a lot of people sit at the slot machines for hours, losing their paychecks in the process, and it's destructive for them. They may be looking miserable at the machines. The people playing craps who are in the process of losing their paychecks are equally as miserable, they're just showing different outward emotions. The addiction isn't any healthier because the person appears to be having fun.
- Strallus 14y agoI play games because they are enjoyable. You know the awards/achievements that seem to be included in every single game these days? I completely ignore those.
- deleted 14y ago[deleted]
- jblow 14y agoAs a professional game designer of 16 years, I disagree. The designers of these games are not following the traditional idea of game design wherein you are trying to make something fun or interesting. They are deliberately trying to engineer addictive cash syphons.
- chii 14y agoIts a bit of a dilemma. On the one hand, designing a great game play experience is the epitome of good game designers. On the other hand, maximizing revenue means you get to feed feed your family, and ensure continued existance. I m sure this goes down to "greed". But "greed" is the basic tenant of the corporation, of which most big budget games are made in. I m not sure there is an answer to this, other than gov't legislation, and I personally don't like gov't legislation.
- mkr-hn 14y agoThe 5 minutes I tried Farmville was a non-stop rollercoaster of cute little boxes trying to guilt me into clicking buttons. More "come back and click the button in 30 minutes or we'll kill this bunny and tell your friends how neglectful you are" and less "finish Mute City in under 30 seconds and get a special trophy." Social games are completely unlike the tacked-on rewards systems in an ordinary game.