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No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.
by hmcdona1 3y ago
No, Disney uses Unreal for their rendered real-time sets. This is about more than just Fortnite.
- reactordev 3y agoThis. Virtual Set Production is almost entirely Unreal engine. Fortnite is just a marketing platform. The real meat is the digital production pipeline that made Mando cool. That enabled Star Trek’s recent series’, and provides a “holodeck” for their just unveiled holo-floor.
- jrockway 3y agoI don't think Fortnite is just a marketing platform. They wouldn't have bothered suing Apple and Google over app stores if it were merely a loss leader to remind film execs that Unreal Engine is a thing.
- callalex 3y agoWhile I agree with you that Fortnite shouldn’t be considered a loss leader, the strategy behind challenging Apple in court is more nuanced. Epic also operates a rather large software/games store and I am sure they would love to see it grow.
- Hikikomori 3y agoI mean they have epic games store that competes with steam on windows. They likely want to be able to the same thing on phones.
- pnw 3y agoAFAIK Unreal was only used in the first season of the Mandalorian several years ago. Disney switched to using ILM's Stagecraft software, which is what they use for their films as well.
- reactordev 3y agowhich is Unreal Engine + ILM stuff... they call StageCraft.
- jsheard 3y agoDo they still? They used Unreal for the virtual sets in The Mandalorian S1, but for S2 they switched over to a different solution. https://www.ilm.com/vfx/the-mandalorian/ https://www.ilm.com/vfx/the-mandalorian/ > For season one of the series ILM StageCraft utilized Unreal Engine to perform the real-time render https://www.ilm.com/vfx/the-mandalorian-season-2/ https://www.ilm.com/vfx/the-mandalorian-season-2/ > The real-time render engine called Helios was specifically developed by ILM engineers > Ctrl-F "Unreal" - no results
- reactordev 3y agoStageCraft IS Unreal Engine. https://en.m.wikipedia.org/wiki/StageCraft https://en.m.wikipedia.org/wiki/StageCraft ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.
- jsheard 3y agoThey made a point of highlighting the use of Unreal during the production of Season 1, but then it's completely absent from their discussion of later seasons, instead only referencing an in-house renderer they call Helios. Have they specifically said anywhere that they're still using Unreal Engine? https://www.ilm.com/industrial-light-magic-to-expand-stagecraft-led-virtual-production-offering-with-new-facility-in-vancouver/ https://www.ilm.com/industrial-light-magic-to-expand-stagecr... This 2021 article mentions that external productions using StageCraft services can choose to use either Unreal or Helios for rendering, so the Unreal integration may still be available for those who want it, but obviously ILM didn't write a brand new renderer for the fun of it. Unreal must not have been cutting it for their own productions.
- katabatic 3y agoStageCraft WAS Unreal Engine; it is not anymore.
- westurner 3y ago
- vineyardmike 3y agoEpic has purchased VFX companies in the past, and Unity was eying that market before they imploded recently, making a bunch of acquisitions. It’s an obvious and huge opportunity for game engine experts to grow their influence.
- mogoh 3y agoThat would be less expensive.
- codexb 3y agoThey use it in their rides as well -- https://web.archive.org/web/20200311075335/https://blogs.nvidia.com/blog/2018/03/28/walt-disney-imagineering-nvidia-star-wars-galaxys-edge-millennium-falcon/ https://web.archive.org/web/20200311075335/https://blogs.nvi...