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>Anyone with any sense would have bailed a few years ago. The sheer lack of human understanding on display. It isn't easy for many people to switch jobs. More
by unethical_ban 3y ago
>Anyone with any sense would have bailed a few years ago.
The sheer lack of human understanding on display.
It isn't easy for many people to switch jobs. Moreso when the job is somewhat enjoyable, familiar and pays decent. Moreso when you're supporting others. If your skillet is entirely in the game industry, where does one easily jump?
I spit on the idea that anyone who is left in the game industry "has no sense".
Where does this active scorn for game developers come from? This isn't the first comment from you to express disinterest in those workers.
- ghaff 3y agoDepends on the exact role of course, but I assume there are many roles in the software games industry that are pretty transferrable to other areas of software development/design/marketing/etc.
- password54321 3y ago>Where does this active scorn for game developers come from? Many devs grew up with the dream of working for the next big title and instead ended up as a web dev who creates a button in React every few weeks. Now they are trying to justify their life choices.
- ghaff 3y agoI'm not sure it's so much scorn as a recognition that there are fields and sub-fields where it's just hard to rearn a good living unless you have some combination of being really really good, lucky, astute, willing to do pretty pedestrian stuff for the most part, etc.--and still probably not make a lot of money. Hardly limited to game development. See also photographers, journalists, musicians, film-makers, et.
- codexb 3y agoThere's a lot of crossover between games, and film, tv, construction, architecture, advertising, entertainment, media production, and just general development and graphical design in general. The video game industry is not as unique as you think. People have warned about the volatility and negatives of the video game industry for decades. They're well known. But there are unique and cool aspects of those projects that still draw people to them despite the known downsides. It's a bit like hearing someone with a beach house complain about hurricanes. We can have empathy for them while acknowledging that they agreed to that risk voluntarily, and that it was a well known and well documented risk.