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I'm not really sure you're getting it about that last bit : For instance I have spent some free hours in the last few days catching up on a game that I haven't
by BlueTemplar 3y ago
I'm not really sure you're getting it about that last bit : For instance I have spent some free hours in the last few days catching up on a game that I haven't played in nearly a decade, originally released in 1999. Right now I'm staring at a multiplayer lobby with nearly a thousand people (and this is only of the servers, though likely the most popular one).
And if the game in question doesn't interest anyone after X years... there are probably good reasons for that ? Why would you first start playing and discussing it then ?
- Dylan16807 3y agoThe multiplayer problem is that you're jumping in with 99% people that are extremely experienced, nobody else near your level. It's not a dealbreaker but it definitely changes things. The discussion problem is that nobody you know is exploring the game. There's no collaborative learning and sharing and theorycrafting. Even if they played it they might not remember the story well after five years.
- BlueTemplar 3y agoWrong again - using my example, when I was looking at that chat, there were two people in the last few hours asking for other new players to play with them. (And also one much more experienced player complaining that "nobody is reading the rules", and getting pushback about some "mandatory" rule that I guess some very experienced players are used to, but "we are not all as good at the game as you, bud".) And this doesn't even take into account motivating your family/friends to play with you, there was one dad+son looking for tech support and at least one another dad+son game going on.