3 ms·
Where do you see that? I thought Unity was having developers handle all of it through the URP via Polyspatial which does convert it. I can see how you could wr
by 1123581321 3y ago
Where do you see that? I thought Unity was having developers handle all of it through the URP via Polyspatial which does convert it.
I can see how you could write a bad full-screen app though. Many ways to disorient in addition to inefficient draws. The app store approval process is only going to help so much there.
- jayd16 3y agoURP and their shader graph is hardly a recipe for performance. There would have to be much more than that going on to protect devs from attempting shaders that are too expensive. Full apps don't appear to use the Polyspatial system but its hard to tell exactly.