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Both seem to have worked at/with Dynamicland previously, though not mentioned on this site. https://omar.website/posts/notes-from-dynamicland-geokit/ https://o
by ryanwhitney 3y ago
Both seem to have worked at/with Dynamicland previously, though not mentioned on this site.
https://omar.website/posts/notes-from-dynamicland-geokit/ https://omar.website/posts/notes-from-dynamicland-geokit/
https://cwervo.com/projects/dynamicland-experiments/ https://cwervo.com/projects/dynamicland-experiments/
- joshmarinacci 3y agoI was gonna say, this sounds a lot like continuing the research of Dynamicland, which itself contained research from CDA, VPRI, and other groups. Why is it so hard to find a consistent funder of basic research like PARC in the 70s?
- schmudde 3y agoIt's astonishing (and sad) how few opportunities exist for basic research.
- skadamat 3y agoDonald Braben's book touches on what's changed pretty well I felt (published by Stripe press too): https://www.amazon.com/Scientific-Freedom-Civilization-Donald-Braben/dp/0578675919 https://www.amazon.com/Scientific-Freedom-Civilization-Donal...
- schmudde 3y agoAh nice tip. Will put it on the reading list!
- shon 3y agoPARC, though awesome for society, was a massive commercial failure for Xerox. As tech nerd, I love the lore of The PARC and went to visit it as soon as I moved to the Bay Area. However, I assume it would be taught as a lesson of what not to do in a business context: Investing in pure research often yields innovations that are opposed to existing business lines or simply too far out to see as useful by management. That said, many companies have research arms. Microsoft, Walmart, IBM, Meta, Google…
- jrowen 3y agoLesson: Don't develop innovations that are too advanced for management to understand, because they will pass and let the rest of the world eat their lunch.
- anonymouskimmer 3y agoI think the actual lesson learned was to develop these research departments as incubators where the inventors are expected, and trained, to become entrepreneurs who spin out companies that the parent company owns part of. It would have been easier to just make some of the inventors upper-level managers and executives of the parent company. Given the cost of the original Xerox computer, Apple still may have eaten their lunch. Apple itself spent a lot of effort getting the Macintosh, expensive as it was, as cheap as it was.
- yawboakye 3y agonot really. from my study (of both xerox and other companies with similar fate), it’s success that killed them. when you have a hugely successful product that people can’t seem to live without, and businesses can’t operate without, it’s extraordinarily difficult to plan and execute its demise in favor of something new. your business executives, skilled in the arts of racing to bottom lines, won’t side with you. they’d rather go down with the ship than keep jumping every 5 years or so. edit: goes without saying that the best time to take on any largely successful company is approximately a decade from when they’ve been successful. that is to say, we’re on the cusps of a better payments api (ie stripe of this decade), better email (37signal’s hey), better e-commerce, etc.
- anonymouskimmer 3y agoFrom what I had gathered, today's VC incubators and academic-affiliated incubators work on the inventor -> entrepreneur model (or at least entrepreneur -> inventor model).
- vajrabum 3y ago
- refulgentis 3y agoHonestly and respectfully, would you be clambering to fund this? It's disturbing how little actually came out of dynamic land, and now there's a schism where the founders are pasting QR codes to hands and have as their 3rd bullet point "GPU FFI shaders"? Does any of that scream fundamental UX research, or the future of computing? To me, it's just another tired retread of half-baked messianic thinking that tails off into nowhere as the hero complex devolves into a series of half-baked ideas designed to scratch an individuals daily itch, rather than a central purpose. Google had stuff like this internally for quite some time, through much later than most people would guess. The thing is there just isn't some vastly superior paradigm sitting out there to fix computing with. The industry is mature enough that if something truly good and helpful exists, even in parts, it's quickly implemented. One ray of light might be that the rate of change is fast enough that there are likely to be gaps emerging over the next decade. But they're not going to be found in this sort of fashion.
- infinite8s 3y agoIs computing good enough as a literacy that anyone can use it to model complex ideas? Computers are simulators and can be used to model almost anything, sadly most people just use it to model old media (images, movies, text documents). As an example, can your [insert elderly relative] program it the same way he/she can probably string together multiple words to express a complicated idea.
- mortenjorck 3y agoThe moment I saw papercraft, computer vision, and a projector, I thought this had to have some relation. I’ve never been able to resolve a clear position for myself on Dynamicland. I’ve long admired Brett Victor’s work, and I have only the fondest appreciation for the project's philosophy and the enthusiasm with which Victor writes about it. The only problem is that I’ve never been able to figure out even the first thing about how it works. It’s completely incomprehensible to me, and I just don’t know how to square the project's ideals of human-centered, community-based computing with its seemingly-impenetrable alternate universe of dot stickers and projected images.
- Towaway69 3y agoCame here to say the same - Bret Victor is doing similar things[1]. I think the point of these projects is to find an alternative approach to interfacing with technology. Why not combine paper and computers? We make the assumption that interfacing to technology is limited to keyboards, mice and fingers but there is no reason for us to limit ourselves to these approaches. Anyone using punchcards would be amazed by keyboards and so we will be amazed by interfaces that are beyond our imagination. [1] https://dynamicland.org/ https://dynamicland.org/
- anonymouskimmer 3y ago> Anyone using punchcards would be amazed by keyboards and so we will be amazed by interfaces that are beyond our imagination. Typewriters, proper, pre-existed alongside punchcards for many decades before being incorporated into computer interfaces as keyboards. The fact that they did pre-exist computer keyboards may have led to them becoming the default so fast. While keyboards are amazing, they certainly weren't beyond imagination. I guess you can say that QR codes, projectors, and cameras predate this Folk computer idea as well. But they are also far less intuitive. Using a typewriter well requires knowing basic literacy and a few new functions (carriage return, line feed, shift, etcetera). Graduating from a typewriter to a keyboard requires learning some additional functionality. What current devices are teaching the basic functionality needed to jumpstart adaptation to this Folk computer interface?
- 3y ago