6 ms·
That was the surprise to me too. Lower FOV than a Quest 3? Inexcusable.
by mvkel 3y ago
That was the surprise to me too. Lower FOV than a Quest 3? Inexcusable.
- vunderba 3y agoAgreed. 8 years out from the original Oculus rift which had 110' FOV and we're still somehow staring through the AR/VR equivalent of a submarine periscope.
- hackernewds 3y agoa whole eight years???
- sigmoid10 3y agoI still have one of the Oculus Devkits at home from their initial campaign. It's more than 10 years old now. I've noticed the biggest improvements to VR over the last decade were in useability - not the screen. Once they figured out low latency by switching the screen to black after every frame every device upgrade felt like a tiny improvement in resolution at best. Size 12 font text on a 2m screen wasn't really readable yet, but I still don't use VR for text work today (even though I could) so it also doesn't matter. Right now it's still a question of usability rather than the screen.
- volemo 3y agoThat’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”
- tsunamifury 3y agoApple used to excel at making the right trade off here. Choosing what feels right over numbers.
- ChristianGeek 3y agoSteve used to excel at it.
- SirHound 3y agoAnd they probably have
- redsoundbanner 3y agoIdgi. What feels right has always been very high numbers.
- tsimionescu 3y agoThere is a fundamntal tradeoff between FOV and image quality at any given pixel density (and there are other tradeoffs between pixel density and cost and compute power needed).
- whatusername 3y agoyeah. But a high number of pixels and a high number of minutes of battery life work against each other here.
- gpxyz 3y agoI remember when the first Android phones with 4-inch screens hit the market, I saw someone comment online that if a 4-inch screen was better Apple would have figured that out during R&D for the iPhone and made the original iPhone 4 inches.
- ben_w 3y agoI hope somebody at the time replied with a picture of the original iMac's hockey puck mouse. Apple can do amazing things, but they do also fairly regularly make terrible things.
- 4ggr0 3y agoI mean, the current Apple Magic Mouse which has its charging port on the underside is interesting as well.
- orthoxerox 3y agoThey certainly could do something clever, like having a screen with gradually decreasing pixel density and quickly moving it around so its center is always where you're looking it.
- deleted 3y ago[deleted]
- jojobas 3y agoEven with that FOV and the highest resolution display they could get, it still can only emulate a 15" display comfy 70cm from your eye at a whopping resolution of 940x540. It's a gimmick priced as 2.5 monitor stands.
- saagarjha 3y agoHow did you get those numbers? They seem quite low, considering that they do 4K mirroring and all.
- jojobas 3y agoThey don't do 4k mirroring. A 4k monitor has 8 million pixels while the googles have about 11 million pixels per eye. True 4k is only possible if you use 85% of vertical and 85% of horizontal FoV, like when staring at a 24" monitor from 15cm.
- saagarjha 3y agoI would expect most people to pick a natural size for their windows, perhaps 24-30" half a meter away?
- numpad0 3y agoIt's a VR headset, angular resolution is fixed at 3800 px / 90 deg = 42px/deg. For a 27.5" virtual display half a meter away, let chord length = 700mm, radius ~ 600mm, distance to virtual display will be 488mm, and diagonal angle it occupies within view will be 71.4deg. with 42px/deg, resolution is ~3000px diagonal, or from (16x)^2+(9x)^2 = (3000)^2, x = 163.4, therefore resolution for that virtual monitor will be 2608x1470. Other combinations of distances and virtual sizes can be calculated in the same manner.
- al_borland 3y agoHow much of that “natural size” has been dictated by common monitor sizes, the limits of desk size/setup, and aesthetics? My work setup as a 43” monitor set about 1 arm’s length away. I can just touch it when my fingertip if I stretch slightly. In a virtual space, I’d probably go slightly larger, maybe 45-48”, pushed a little further back.
- fouc 3y agoNot when text is vastly sharper than Quest 3.