5 ms·
Perhaps headsets that manipulate the vestibular system via ultrasonic are in our future. (a entirely uneducated conjecture)
by lttlrck 3y ago
Perhaps headsets that manipulate the vestibular system via ultrasonic are in our future.
(a entirely uneducated conjecture)
- modeless 3y agoUnfortunately physics can't be fooled. Your limbs will still move according to the laws of inertia, and when that motion doesn't match your sense of balance your brain will likely be just as confused. But more importantly, you will immediately fall over if your sense of balance doesn't match reality exactly. Then you'd have to be supported by a harness. Obviously constantly being prevented from falling over by leaning on a harness is not going to feel like the natural movement that people want these systems to achieve.
- __MatrixMan__ 3y agoI don't know, humans are pretty adaptable. I'm imagining spending a day "running" around in VR and then running in IRL and having all of this unexpected momentum causing me to fall over whenever I want to stop.
- Izkata 3y ago> Then you'd have to be supported by a harness. Single-person omnidirectional treadmills for VR already exist, and as far as I know all of them use just such a harness: https://www.virtuix.com/ https://www.virtuix.com/
- modeless 3y agoYes, I know and I've used several types. They remain extremely niche exactly because they don't achieve anything like the natural walking feel people imagine these systems would provide.
- Animats 3y agoHere's a good overview of omnidirectional treadmills by a VR native.[1] There are schemes with rows of endless belts. Ball bearings. Slippery surfaces. Running while going nowhere can be made to work in VR. At least for people who are somewhat athletic. Note, though, that the Disney demo doesn't show any fast motion. Useful advice from the VR native: get on platform, harness up, then put on headgear. [1] https://www.youtube.com/watch?v=NN5RjAW8TV0 https://www.youtube.com/watch?v=NN5RjAW8TV0
- riwsky 3y agoThey were born… in virtual reality?
- moffkalast 3y agoOr perhaps it can be solved the same way as going from teleporting-only nonsense to normal joystick movement was - people just got used to it. We can adapt to just about anything if we do it for long enough.
- derefr 3y agoThe majority of people did not adapt; and instead are currently assiduously avoiding VR for simulation-sickness reasons until it solves these problems. (My hypothesis is that the minority of people who did manage to "adapt" to movement in VR, are people who have lived for years with inner-ear problems that have essentially made their vestibular sense deaf.)
- Dylan16807 3y agoPlease back up your numbers claim, I'll even take a twitter poll. Especially since we have good evidence that most people adapt to boats.
- riwsky 3y agoSays a man clearly in the pocket of Big Boat.
- moffkalast 3y agoI believe those are called ships.