5 ms·
That is very clever! But I hate the way the pawns face. Makes sense! But it still reads, to me, like one of those "color, but the text is in a different color"
by catapart 3y ago
That is very clever!
But I hate the way the pawns face. Makes sense! But it still reads, to me, like one of those "color, but the text is in a different color" things. Feels like the pawns should be facing the opposite direction. =/
- phkahler 3y agoIt's attack direction not movement direction. Pawns are the one piece where there is a difference and I'm not sure which is better ;-)
- da_chicken 3y agoIt is very clever, except accidental rotation can easily turn rooks into bishops and vice-versa.
- TacticalCoder 3y agoSame. I understand why they're like that but I can't see it any other way than: "Why are pawns going to move in the wrong direction?".
- joshka 3y agoI think change out \/ for: ■ ■ P And the knight for: ■ ■ ■ ■ N ■ ■ ■ ■ And you might have something a little nicer
- paulddraper 3y agoYeah, I wonder if it would be a slight improvement to combine move+capture. So pawns would be /|\ /|\ \|/ \|/ which looks less anti-directional.
- ianburrell 3y agoIt would make sense to have move and capture be different. Like square in front and two lines or points to the diagonal.
- th4tg41 3y agoAlso visualizes en-passant in a better way.