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LGPL is specific to the library. A proprietary application can ship with an LGPL library, as long as the library hasn't shipped with proprietary modifications.
by Qwertious 3y ago
LGPL is specific to the library. A proprietary application can ship with an LGPL library, as long as the library hasn't shipped with proprietary modifications.
- reactordev 3y agoBut Unity can’t do that because it transpiles code on build… simply linking using LD wouldn’t make you have to adopt. Any modifications would, and would have to be published in source code form. This is why, in Unity, LGPL is the black plague.
- justinclift 3y agoWhy would transpiling mean anything special?
- deleted 3y ago[deleted]
- thecatspaw 3y agounity only does transpiling for C# to native code if you enable it in your project. it cannot transpile the (presumably) linked native library so this shouldnt be an issue here
- reactordev 3y agoConsoles operate a bit differently. Sometimes it’s necessary to binary patch. Breaking LGPL.
- debugnik 3y agoThese VLC packages only had assets for Windows, UWP and Android.