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This is an interesting take, I read your earlier message and assumed the morality part was about the "AI generated" artwork being (IMO) a derivation of the unau
by sanitycheck 3y ago
This is an interesting take, I read your earlier message and assumed the morality part was about the "AI generated" artwork being (IMO) a derivation of the unauthorised unpaid use of the copyrighted work of other human artists.
Traditional film photography involved a lot of darkroom tricks! You can definitely reframe a shot with an enlarger, and it's also where "dodging" and "burning" effects/tools got their names. And of course, photography itself has been thought of as cheating - "real artists paint".
I think using tools in general is OK, and we already seem to draw a line between art (the creativity) and craft (technically perfect oil painting) so that seems consistent with mainstream opinion. Using "AI" for stuff currently feels a lot more like curating than making though.
- guitarlimeo 3y agoTIL about those darkroom tricks! Thanks for bringing the distinction between art and craft, it's a good way to rephrase my points. My point indeed is in valuing the craftmanship in addition to the art. And with current AI generators, seeing "AI used" label in a product immediately lowers my expectations towards the craftmanship of that product. Also I'm building a traditional game with some new mechanics, so knowing that there are shortcuts now to building games like these makes me uneasy, as the craft of what was once appreciated can now be undervalued. Though I probably just need to swallow the truth.