3 ms·
in no small part "thanks" to social media, no? like yeah in the us and anglosphere it's no small part car centricity, but like the blog post points out, this is
by bedobi 3y ago
in no small part "thanks" to social media, no? like yeah in the us and anglosphere it's no small part car centricity, but like the blog post points out, this is a trend that's visible even places that don't have school shootings and car centricity, so it kind of has to be social media. (actually proving it is hard but, like, at this point, i don't see how it can even be disputed by any reasonable person, only pedants)
- Aeolun 3y agoI’m also inclined towards this explanation because I think the world would be better off without it. But I’m not certain if it is possible to put that cat back in the bag.
- dcsommer 3y agoThere are so many alternative explanations to go through before it "has" to be social media. Already mentioned was time spent outside. For instance, video games are (also) a huge drain on time spent outside.
- bedobi 3y agoGen X and Millenials also had video games (including online ones that didn't require you to be playing physically together) and it didn't have the same effect - the mental health decline became prominent and accelerated during the rise of social media, not video games.
- dcsommer 3y agoVideo games are very different today. There are far more social and gambling features built-in to addict users than in the old mostly-single-player days. I'm not convinced you've disproved video games as being part of the problem.
- liveoneggs 3y agodoesn't that just mean games are also a form social media? The line is super blurry for roblox and similar systems.