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I’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the i
by ssgodderidge 3y ago
I’m curious to see the type of adoption here. I think this is more of an enthusiast device than anything. I suspect true success of the Vision Pro will be the introduction of a smaller, cheaper headset aimed at the masses, rather than wide-spread adoption of a $3k+ device
- Eric_WVGG 3y agowell that's gotta be why it's called the Vision Pro and not the Vision, right?
- deadbabe 3y agoWhy can’t Meta Quest 3 be that device?
- TedDoesntTalk 3y agoBecause no one trusts Meta anymore. With anything. Reputational damage.
- deadbabe 3y agoIt’s so good though
- jwells89 3y agoAlso from the dev side the platform (which is Android with some AR bits bolted on) isn’t compelling enough to be locked into, even if the hardware is decent. If Facebook were to make a play to make their Android variant the Windows of AR and license it out to other manufacturers, that might work but nobody is interested in them trying to be Apple with Oculus stuff.
- matwood 3y agoIt may be unfair, but no one thinks 'great hardware' when they think of Meta/Facebook. At best they think neutral, at worst they think about no leg avatars and online toxicity.
- tguedes 3y agoBecause that has additional hardware instead of using your hands and does not allow seamless transition between the real world and virtual.
- acdha 3y agoLow resolution displays are okay for gaming but anything oriented at professional use is going to be held back by fuzzy text.
- ssgodderidge 3y agoText sharpness is really critical, IMO. Also, if text moves at all with any head movement, its a deal breaker
- deadbabe 3y agoI think quest 3 is reasonably sharp so something sharper than that eventually will be pretty sweet. Personally I’m more put off by the bulkiness of the device, something very light is necessary!
- vel0city 3y agoBecause I distance myself from Meta as much as possible. I'd buy the latest Quest in a heartbeat if it wasn't associated with Meta.
- bilalq 3y agoI think the pricing and marketing of Meta Quest 3 position it as a device that is fit for the general public. But VR just isn't good enough yet. The Apple device will also be not good enough, but because the average person won't buy it, the air of exclusivity will keep intrigue. Maybe in another decade, we'll have something really amazing.
- bilalq 3y agoI think adoption being limited because of price is useful here. If it was cheaper, more people would buy it and be disappointed. As it stands, only wealthy early adopters or die-hard Apple fans who can see them do no wrong will buy it. It selects for an audience that is less likely to be critical.
- beardyw 3y agoThat is probably scarily true. How did it come to this.
- tguedes 3y agoCause the features in this are the features that are needed to make this widely adoptable. Using the finger gestures instead of needing additional control hardware is key but expensive. Being able to switch between the virtual world and the real world seamlessly is key but expensive. The hope is that enough people hear about it and think it's cool that is forces the R&D to push down the price on this tech to be able to make it more widely accessible. Because without those kinds of features, AR/VR will always be niche.
- matwood 3y ago> I think this is more of an enthusiast device than anything. Of course it's a v1 enthusiast device. Not that it'll ever be as big as the Apple Watch or iPhone, but the v1s of those were also enthusiast devices.
- __m 3y agoCompanies and institutions will be a big customer
- ssgodderidge 3y agoWith what use case, do you think?