4 ms·
> I am not aware of Monte Carlo simulations that use real random numbers. Ray tracing? Any sampling bias can be incredibly obvious there.
by LoganDark 3y ago
> I am not aware of Monte Carlo simulations that use real random numbers.
Ray tracing? Any sampling bias can be incredibly obvious there.
- WithinReason 3y agoRT should use low discrepancy sequences
- Atrix256 3y agoYeah. Sampling bias is fixed with Cranley Patterson rotation. For real time rendering, blue noise is the thing to use though. At low sample counts you can't converge so you should hide the error perceptually instead.