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> I don’t think it has ever reappeared. It resurfaced, much later. https://en.wikipedia.org/wiki/RDRAND https://en.wikipedia.org/wiki/RDRAND The main applica
by GuB-42 3y ago
> I don’t think it has ever reappeared.
It resurfaced, much later.
https://en.wikipedia.org/wiki/RDRAND https://en.wikipedia.org/wiki/RDRAND
The main application is cryptography. I am not aware of Monte Carlo simulations that use real random numbers. Plus, true RNGs are often biased, so in the end, you still have a PRNG, the true RNG only being used to inject some entropy.
- LoganDark 3y ago> I am not aware of Monte Carlo simulations that use real random numbers. Ray tracing? Any sampling bias can be incredibly obvious there.
- WithinReason 3y agoRT should use low discrepancy sequences
- Atrix256 3y agoYeah. Sampling bias is fixed with Cranley Patterson rotation. For real time rendering, blue noise is the thing to use though. At low sample counts you can't converge so you should hide the error perceptually instead.