3 ms·
Are you thinking of shape tables? Those were 'vector' based (sort of), hexy, usable from BASIC but too slow for anything 'real', at least, not on a Ultima-sized
by pvg 3y ago
Are you thinking of shape tables? Those were 'vector' based (sort of), hexy, usable from BASIC but too slow for anything 'real', at least, not on a Ultima-sized game type of scale.
- dekhn 3y agoyes https://en.wikipedia.org/wiki/Shape_table https://en.wikipedia.org/wiki/Shape_table after I realized I coudln't do this in BASIC fast enough I went down the assembly route but never could figure out the various math bits required to deal with the weird addressing of Apple IIe high res graphics.
- pvg 3y agoYeah, I think the effective purpose of shape tables was to waste the time of the zillions of kids who thought they could write a game that way. Although I did make myself a crappy Rally X clone (although my 'inspiration' was Super Off Road) using shape tables for the (two) cars and that mostly worked. For a pile of tiles it would be hopeless though.