3 ms·
Huh, well that's reason #27 that my ultima-like tiles never rendered fast enough. I was making the equivalent of sprites (hex codes) and I think you could even
by dekhn 3y ago
Huh, well that's reason #27 that my ultima-like tiles never rendered fast enough.
I was making the equivalent of sprites (hex codes) and I think you could even draw them from BASIC (although looping in BASIC was too slow to update the tiles).
- pvg 3y agoAre you thinking of shape tables? Those were 'vector' based (sort of), hexy, usable from BASIC but too slow for anything 'real', at least, not on a Ultima-sized game type of scale.
- dekhn 3y agoyes https://en.wikipedia.org/wiki/Shape_table https://en.wikipedia.org/wiki/Shape_table after I realized I coudln't do this in BASIC fast enough I went down the assembly route but never could figure out the various math bits required to deal with the weird addressing of Apple IIe high res graphics.
- pvg 3y agoYeah, I think the effective purpose of shape tables was to waste the time of the zillions of kids who thought they could write a game that way. Although I did make myself a crappy Rally X clone (although my 'inspiration' was Super Off Road) using shape tables for the (two) cars and that mostly worked. For a pile of tiles it would be hopeless though.