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The pascal system on Apple II was very advanced. I never used it (BASIC and 6502 assembly for me) but I know that one game I played, the well-regarded "Wizardr
by dekhn 3y ago
The pascal system on Apple II was very advanced. I never used it (BASIC and 6502 assembly for me) but I know that one game I played, the well-regarded "Wizardry" (note the state-of-the art 3D graphics here https://www.denofgeek.com/wp-content/uploads/2022/10/Wizardry-UI.jpg https://www.denofgeek.com/wp-content/uploads/2022/10/Wizardr... and here https://www.myabandonware.com/media/screenshots/w/wizardry-proving-grounds-of-the-mad-overlord-bq3/wizardry-proving-grounds-of-the-mad-overlord_8.gif https://www.myabandonware.com/media/screenshots/w/wizardry-p...)
I believe a group has built source for Wizardry from the binary and you can compile/run it today on Apple emulators:
https://www.zimlab.com/wizardry/proving-grounds-v3/ https://www.zimlab.com/wizardry/proving-grounds-v3/
it's crazy how that game, with its simple 3D graphics, led me to be fascinated with rendering 3D which ended up being a significant part of my career.