2 ms·
Way back in the 2000-2004 timeframe, I worked along side a team making a game for the OG Xbox that had a daily workflow like: 1. Come in, get coffee, check out
by corysama 3y ago
Way back in the 2000-2004 timeframe, I worked along side a team making a game for the OG Xbox that had a daily workflow like:
1. Come in, get coffee, check out latest code from Visual SourceSafe.
2. Hit F5 to start debugging.
3. Edit and Continue in Visual Studio 6.0 all day long.
4. Hit shift-F5 to stop debugging at the end of the day.
5. Go home.
Between that and the OG Pix for Xbox, the development experience has been all downhill from there. A lot of kids these days tried GDB once or twice and then grew up without even understanding the value of debuggers at all. And, by "kids" I mean "graduated 10 or less years ago" :P
I'm sure keeping that workflow working was a fair bit of work. But, it was worth it!
- maccard 3y agoI'm working on a UE5 game right now using Live++. My day is now check out from perforce, hit F5, Ctrl+alt+F11 to hot reload, and for 98% of what I want to do, it works perfectly.
- aappleby 3y agoX360 dev was the same, I lived inside the VS debugger and perpetually had Pix up in a second monitor.
- pjmlp 3y agoMS-DOS, Windows, .NET and Java development for me, during the last 30 years. One of my university assignments, in the mid-1990's, was to implement a B-Tree library in C, which I used a OOP based approach, and already back then, gdb was powerful enough to use as a poor man's REPL. I really don't get why people shy away to learn to use their tools properly.