4 ms·
First, thanks for trying it and for the long feedback! I am aware it is rough, but wanted to put it out anyway. >The latency is pretty high... Yea, I agree. I
by huevosabio 3y ago
First, thanks for trying it and for the long feedback! I am aware it is rough, but wanted to put it out anyway.
>The latency is pretty high...
Yea, I agree. I intend to swap for a fine tuned Mixtral sometime in the future and hopefully get similar experience. I need to fix the typing indicator so that it stays while the audio generates.
> encountered some problems navigating...
Indeed, the pathfinding is very rudimentary. You raise a good point with a simpler map, I may just do that while I get a fix for the path finding. I don't know how I feel about walking over each other :)
> Overhearing other character's conversations is interesting, but a little hard to manage
Was it hard because of the short distance for eavesdropping? I originally wanted to make eavesdropping more explicit (have like an exclamation mark from characters that you are eavesdropping or something) but I cut that down from the todo list. I am aware of the overlapping conversations, I have in my todo to add a lag on the DB write to wait for the other message to "be read".
> I'll say my attempts to simply gaslighting
My cousin got his lawyer-speak gaslighting to work, so don't give up that strategy!
> It does seem like this is somewhat similar to a simple game of Werewolf
Definitely my primary inspiration.
> got a ton of voices and a bell all at once
Ugh, sorry about that. I knew that was an issue.
> Maybe corporate espionage. Maybe sabotage. I fear that it might be too fun to literally troll groups into dysfunction, while teaching dark skills...
Love the idea!
> Crisper controls would do a lot, even while the latency itself is currently unavoidable.
Thanks, I totally agree, will iron them out ASAP.