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I don’t think Nintendo has ever sold consoles at a per-unit loss. It would actually probably help them since it would raise the cost of Sony and Microsoft’s off
by LordKeren 3y ago
I don’t think Nintendo has ever sold consoles at a per-unit loss. It would actually probably help them since it would raise the cost of Sony and Microsoft’s offerings even higher over theirs
- threeseed 3y agoNo but they make a lot of money through licensing and Nintendo Store sales. That would all disappear if you could side-load any content.
- Dylan16807 3y agoDoes "side-load any content" mean unlimited piracy? Otherwise I don't understand your argument at all. But adding side-loading does not enable unlimited piracy.
- threeseed 3y agoPiracy isn't the issue here. It's the fact that Nintendo, Sony etc wouldn't be able to enforce any licensing revenue since users could just install any game directly. For Nintendo it would decimate the company since it's their primary revenue stream.
- Dylan16807 3y agoLook at all the games that are sold through Steam, just for convenience and stability. I think the benefit of being in the Nintendo store is far higher than that, and they'd do fine. And they have lots of first party games too.
- TillE 3y agoNintendo makes a ton of money on first-party games, and they could easily continue releasing their games exclusively on their consoles. They'd lose very little. Random sideloaded games are just irrelevant when people are buying the systems for Zelda and Pokemon.
- threeseed 3y ago> They'd lose very little Nintendo charges 30% on the sale of every game sold. Looking at the current best sellers [1] they would stand to lose a significant amount of money. Easily in the billions based on current revenue. [1] https://www.nintendo.com/us/store/games/best-sellers/#sort=df https://www.nintendo.com/us/store/games/best-sellers/#sort=d...