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I feel like what you’re describing is bad abstraction. This is the real issue, people designing things off two or three examples, not making sure that what they
by kubb 3y ago
I feel like what you’re describing is bad abstraction. This is the real issue, people designing things off two or three examples, not making sure that what they have is general enough to accommodate future usage.
- jackblemming 3y agoThis is completely right. People read about design patterns or DRY, usually apply them wrong since they're still learning... and then act like it's the source materials fault?
- hardware2win 3y agoWell, it kinda is? Teaching materials should show how to not refactor too. Also have u seen refactors in clean code? Guy refactors thread safe code by introducing static variables which make code not thread safe, but hey! At least it is a little bit shorter!
- ajuc 3y agoYup this is the worst part of Clean Code. I've seen real-life bugs caused by this kind of refactoring. The best part is that the same commit added unit tests so our coverage grew over the magic 80% bar, but of course unit tests don't usually test for race conditions.
- resonious 3y agoIf there is a source material that many people are "applying wrong", then I'd question the quality of that source material.
- sime2009 3y agoDesign patterns, for example, really should only be studied once you have quite a bit of experience with complex code bases under your belt. You need to have done battle with some nasty code problems in bigger code bases before you really understand the problems design patterns are trying to solve. Inexperienced developers can't be trusted to apply them because they don't have that judgement. It just looks like a shiny thing.
- farhanhubble 3y agoTrue for so much of compsci stuff. You won't understand regular languages, automata, grammars etc until you have done a fair bit of pattern grokking yourself.
- whstl 3y agoThe problem is that the source material (the Clean Code book in this case) has almost no caveats. And it rarely acknowledge other styles or points of views. For example, when the book discusses possible objections to having "lots of small functions", it simply doubles-down, suggesting also having tons of small classes, and rationalizes it. Experienced developers know that reality is a bit more nuanced than that. This is actually a big reason for the popularity of the book, showing a "one true way". And this carried on to followers of the style. Some linters even enforce the style without much regard for the practicality of it.
- ajuc 3y agoImagine if math books told you that you should ALWAYS solve for X and if somebody tells you to solve for Y they are a bad mathematician :) That's Clean Code.
- SonicScrub 3y agoI don't see how that's a fair characterization of a book that has this quote in the first chapter: > Many of the recommendations in this book are controversial. You will probably not agree with all of them. You might violently disagree with some of them. That’s fine. We can’t claim final authority. On the other hand, the recommendations in this book are things that we have thought long and hard about. We have learned them through decades of experience and repeated trial and error. So whether you agree or disagree, it would be a shame if you did not see, and respect, our point of view. It's been a while since I've read Clean Code, but I seem to recall it stated many times that blindly applying the rules of Clean Code without good justification would lead to bad code. The author even provides examples of this. People in this thread are criticising Clean Code principles as if they are meant to be a rigidly enforced dogma. They aren't, and the author never intended them to be so.
- nemetroid 3y agoI think that quote is a good example of why it is a fair characterization. It uses the authors’ seniority to argue from authority, even explicitly requesting respect. To a beginner, it reads like ”these are subjective matters so experience is king, and we have more experience than you do”.
- SonicScrub 3y ago"Respecting my experience" does not translate to me as "do everything exactly accordingly to these strict rules". To me it says "consider my opinions before doing something different". Consider. Not follow blindly. I can see how one may interpret it as the first if they read the quote in isolation, but certainly not in the context of the book. Which, as mentioned before, goes out of its way to state these rules are more like guidelines, and gives examples of where strict adherence causes worse code.
- tetha 3y agoThis is why I've grown to like discovering patterns based on changes - new features and bugs being fixed. I wouldn't worry too much about somewhat duplicated, but easily understood code, like the original example. I would however worry if I have to fix the same issue in 3 places, or add code for a new feature in 3 places. That's when I start wondering if I can push the code I need to change or add into a common place somehow.
- kaoD 3y agoIn particular, a good approach to this is to abstract the common parts to all those into just some very simple functions. Abstract bottom to top, not top to bottom. There is no need to create a single point where everything happens and deals with the 2^n combinations. You still reduce repetition, you can still change stuff in a single point, but you retain the ability to make custom changes if needed.
- gpderetta 3y ago> Abstract bottom to top, not top to bottom. Amen. With the caveat that this is a guideline, not a rule.
- vvillena 3y agoI completely agree. The issue with the "clean" version of the code is that it's completely coupled together. If you touch one thing in the math code, it affects everything. At some point, it becomes easier to keep some duplicated code, point out the similarity using some code structure cues or comments, and over time, highlight any key differences using more comments. A "clean code" approach to this kind of code doesn't handle evolving requirements well. It always ends up as a mess of helper functions with multiple code paths within depending on where the function is called from. This can sometimes be abstracted: some people might have noticed already the previous sentence is describing OOP polymorphism. But how would anyone know the exact requirements ahead of time? If we're in such an early phase, any attempt to "clean code" will only result in a bad abstraction, or in overengineering. The right approach is to do nothing, note the possible issue, and wait until more is known about the problem domain.
- another2another 3y agoWe could call it The Premature Abstraction Anti-pattern :) Been a victim of this myself a few times myself so I normally do exactly what you've suggested and wait until a clear, and still performant abstraction has emerged from the code and slowly refactor-in the abstraction. But it's always better to do this on a nearly completed codebase, so at the end, where you should naturally be looking to remove lines, not add.
- redhale 3y agoYes, the problem in the real world is that no one KNOWS they're writing a bad abstraction at the time they're writing it, otherwise they wouldn't write it. Therefore it's insufficient to say things like "avoid bad abstractions" or "make sure you accommodate future usage". No one can predict the future, generally speaking. Abstraction should be used with extreme caution, even when you feel that it's probably right. Be an extreme skeptic.
- mostlylurks 3y agoThere is no need to accommodate for future usage. Most of the issues resulting from abstractions actually come from people treating abstractions as sacred, trying to adapt abstractions used by some piece of code to fit new use cases, when they should be treating abstractions as disposable instead, swapping them out and creating new ones instead of altering existing ones. If the abstraction that you come up with based on the first few examples is not suitable for new use cases, that's completely fine. As far as generality is concerned, it's not the number of examples that matters. Once you learn to distinguish whether your duplicated code actually duplicates some piece of knowledge or just happens to resemble another piece of code by happenstance, you stop having to rely on an unreliable magic number as your limit on how many instances of duplication to allow before abstracting something. And that skill probably correlates strongly with the understanding that abstractions are not just macros that make it more convenient to repeat some chunk of code, they actually represent knowledge, and thus their primary use is not to eliminate duplication, but to encode an understanding of a problem domain into the code.