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That rendering style looks really similar to Dreams on playstation Anyone know if that game uses the same technique?
by afjeafaj848 3y ago
That rendering style looks really similar to Dreams on playstation
Anyone know if that game uses the same technique?
- slimbuck 3y agoYes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/article/siggraph_2015 https://www.mediamolecule.com/blog/article/siggraph_2015. Dreams doesn't use gaussian splats as such, but we still learn a lot about how to compress and render a huge number of particles efficiently. (We're not doing half of this on PlayCanvas... yet).