4 ms·
Sure, but single pixels are irrelevant if the responsiveness is dominated by the time to draw a frame. OLEDs have gray-to-gray response times below a ms as I sa
by WithinReason 3y ago
Sure, but single pixels are irrelevant if the responsiveness is dominated by the time to draw a frame. OLEDs have gray-to-gray response times below a ms as I said (https://www.youtube.com/watch?v=9GH6ngr-wws&t=269s https://www.youtube.com/watch?v=9GH6ngr-wws&t=269s)
- chongli 3y agoThis whole discussion we’ve been talking about displays for playing retro games, so 240Hz refresh rate in the display does not apply. All of the games and the console hardware are hard-coded to run at 60Hz. Anyway, have you looked at a game running on a CRT side by side with an OLED? You can’t compare the numbers on paper. Even though it takes 1/60th of a second to draw the entire frame, the beam is travelling much much faster than that. Since the frame is completely dark the rest of the time, and the human eye has persistence of vision, the perception of motion is dramatically enhanced by the effect. Furthermore, lightgun based games such as Duck Hunt rely on the precise timing of the CRT raster scan to operate and earlier games (such as on the Atari 2600) do so as well, because they use “racing the beam” as a rendering technique to get the most out of slow hardware. Lastly, all of these games are designed to run on 4:3 monitors. Are there any 4:3 60Hz OLEDs designed for retro gaming?